The night sky is not quite as black as it seems at first glance. Light sparkles here and there, twinkling and winking as if the heavens themselves were always watching amused as those below go about their lives.
The stars see everything. They see you, when you gaze up at them from your world, giggling at the silly things you’re doing in that flickering glimmer. They loved to watch empires and worlds rise and fall, the grand battles, and the daring turning maneuvers. Gallant knights ri...
2025-10-10 14:46:30 +0000 UTC
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Hey Slippers!
Every now and then, we like to crack open the cold one… and the dev toolbox. And show you something raw, straight from the craft table. Today’s treat comes courtesy of our technical artist. It’s a feature that makes our fights feel sharper, feel faster, and feel way prettier than you can dream of in your blurry dreams.
It’s called Afterimage.
Charlotte Grimm was a common looking woman by design. She was the kind of woman who you would not be able to spot out at the market, you might not even recognize the third, fourth, fifth time you met her. This was fine by her, for Charlotte was after all a spy who worked to undermine the Briar Matrons from inside their own organization.
She was a skilled and talented woman, she could ride, sew, fish, clean, write, do math, and many other things that made her useful in almost any situati...
2025-09-11 14:15:34 +0000 UTC
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V 0.0.9 Changelog
⚔️ New Content
🎮 Gameplay
🔊 Audio
💡 Visuals
Lighti...
2025-08-29 15:45:05 +0000 UTC
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The wagons clacked, clanked, and gargled. Hungry for death, blood, and glory. Covered with spears, cannons, pikes, and trebuchets. Weighed down so that their wheels stuck in the muck, churning in the rain. Dwarven built and dwarven made, the dwarves were leading the charge. It was to be the final day of the Briar Matrons rule.
“Something is wrong…” Snow White grasped Septimus by his collar. The short squat dwarven man brushed her hand away with his own grizzled paw.
“Yey, ...
2025-08-09 13:47:46 +0000 UTC
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Hazards, Corruption, and What Comes Crawling With It
Hey Slippers!
You already know the Stepmothers aren’t just cruel. They’re powerful.
Their magic seeps into the world like poison, and once night falls, that poison starts to bloom.
That’s where corruption comes in.
It’s not just lore, nor just atmosphere. It’s a system - bad and cruel - and it's against you, my dude.
What Is Corruption in...
2025-08-07 13:35:08 +0000 UTC
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Life as a tapestry was not as glamorous as one might imagine. Hanging off a wall, dangling, crying softly so that the tears were soaked up by the strands that make up everything. Prince Charming had not always been a tapestry, even if he did make a very good one, but had been woven inside of one thanks to the darkest and coldest of magicks from his stepmother, the Snow Queen.
She had no love for him or his father. The former King had fallen for her while the Snow Queen had worked to cur...
2025-07-25 15:14:47 +0000 UTC
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Hey Slippers,
We’ve talked about the world. We’ve talked about the rebels, the queens, the curses - and will be talking more for sure. But let’s be real - you also want to know how it all plays.
This one’s for the mechanics fans, the systems diggers, the ones who want to understand what happens when you press start run. So here it is: a breakdown of the loop at the heart of Swords & Slippers.
The Setup
Each run begins at daybreak. Y...
2025-07-18 14:03:42 +0000 UTC
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V 0.0.7 Changelog
🔓 All Tiers – Short Game Loop Update
Enemies now spawn & die properly 💪🛡️
Temporary enemy health bar added ❤️🔥
Temporary knockdown bar added 💫⚙️
Temporary shield bar added 🛡️💥
Enemy combat behavior improved: flanking & smarter positioning ...
2025-07-07 13:54:30 +0000 UTC
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Hey Slippers
Fairy tales are layered, messy things. They’ve been tamed over centuries, cleaned up, sweetened, stripped of their claws - you know that, we made a piece about it before. But we’re not here for sugar. We’re here for the parts that bite and leave marks.
Stories live and breathe through the tropes they carry - those patterns that light up your mind and make you smirk, thinking “huh, I know this theme.” Tropes are the secret handshakes between storytellers and ...
2025-07-03 15:03:51 +0000 UTC
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It’s almost time to send out some Swords & Slippers merch for eligible patrons. And yeah, that includes a mousepad that’s got your wrist (and calms your mind).
Now the only question is:
Which version should we go with?
We’ve got four contenders, each with its own flavor.
The pose is unchanging. But the vibe shifts dra...
2025-06-17 15:04:29 +0000 UTC
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On the night of a fearsome storm, a child was born as pale as moonlight on snow. The wet nurse gasped, fearing the babe to be stillborn. But the child, named Margaretha, released a cry so fierce it echoed through the stone halls of the royal castle - a cry that proved she belonged among the living.
Each year, the royal physicians warned the King and Queen that their daughter would not see the next spring. But as if fueled by defiance alone, Margaretha grew. Ever small for her age, with ...
2025-06-12 15:41:33 +0000 UTC
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We dropped build v0.0.6 into your waiting hands recently - and now we'd love to know:
How did it play?
We’re not asking about bugs or features - just the feel of the gameplay.
The rhythm of fights. The weight of actions. The pacing, the tension, the satisfaction.
Did the game pull you in? Did it keep your attention? Did it make you want more?
You...
2025-06-06 14:42:29 +0000 UTC
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Hey Slippers! 👋
Time for another peek behind the curtain.
Here’s what the team’s been cooking lately:
⚔️ Gameplay
Ongoing AI optimizations for smoother and smarter enemy behavior
Navigation refinements - enemies should stop getting lost in the woods 😉
First pass at a short game loop: enemy spawn > fight > win (or don’t)
🎨 Art

We know you're here - and we know why. And honestly? We’re glad as hell.
Something in this project got your attention - the design, the vibe, the story, the attitude.
Whatever it was - it worked.
Now we want to understand what you actually expect out of this Patreon itself.
Real talk - what would make this space meaningful and worth supporting and sticking around?
2025-06-02 15:32:52 +0000 UTC
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You’ve heard of dragons, maybe a talking wolf or big-ears grandmas. But what about a gnome... riding a snail?
Since today is a Snail Day (you can check it), it feels like the perfect time to introduce two of our most unconventional travelers: Bombastus, alchemist-merchant of flexible ethics, and Dublo, the snail whose shell is a softshell paradox - larger on the inside, endlessly packed, and still somehow always room for more.
L...
2025-05-29 14:32:19 +0000 UTC
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V 0.0.6 - Hotfix Changelog
Massive performance boost (shaders & rendering) 🚀
AI tweaks for Hulk Knight and Spike Knight 🤖🪓
Additional SFX: traversal, attacks, ambient sounds 🎧
Navigation improvements in Hanging Cliffs 🧗♀️🌫️
New time of day for Hanging Cliffs - Early Morning 🌄
...
2025-05-27 15:55:18 +0000 UTC
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V 0.0.5 Changelog
🔓 All Tiers - Core updates
New heavy enemy type ready to whoop your ass - Hulk Knight 💪🛡️
New testing grounds to keep the fight more interesting - Hanging Cliffs 🏞️
Major improvements in battle system ⚙️
New combat VFX and SFX 💥🔊
Enemy behavior tweaks for smo...
2025-05-22 19:26:36 +0000 UTC
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Let’s talk slippers. Yep, slippers. If your mind immediately jumped to fuzzy bedtime shoes, you’re not alone. But here’s the deal - historically, slippers weren’t exactly comfy or cozy. They were symbols of luxury, power, and even a subtle kind of rebellion.
And since slippers have a sneaky-but-essential place in Swords & Slippers, we took steps to clarify it a bit. Trust us - it’s definitely not because our princesses needed something fluffy for lounging....
2025-05-20 15:19:09 +0000 UTC
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Sunlight moved slowly over the Frostborn Mountains. It always took a leisurely pace over the dangerous cliffs, but once it reached the peak, it rushed into a gallop down the mountainside and into the valley proper. On this fateful day, the light tripped.
The light tumbled clumsily down into the valley of Everland. It flowed past the pixies in the woods, just as it flashed past the dwarves in their deep mines. It did not stop until it slipped right into the castle through a window slit a...
2025-05-11 17:06:39 +0000 UTC
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Hello Slippers! 👋
The end of April tends to be a bit slower due to the holiday season (Easter, National Pride Days here in Poland). But despite all the breaks and time off, we've hit some solid milestones - and here’s what the team’s been up to lately:
⚔️ Gameplay:
Our focus has been on adding a new enemy type, while continuing to refine combat and prototype systems for deckbuilding.
If you think fairytales were always about talking mice, shiny dresses, and soft morals, well… that version came a little later.
The stories we now associate with childhood - Snow White, Red Riding Hood, Rapunzel - were originally passed down orally, by women. Nannies, midwives, village storytellers. These tales weren’t entertainment - they were moral codes, warnings, rituals, survival tools. They were messy. Raw. Filled with sex, violence, body horror, and unremorse...
2025-04-24 15:02:18 +0000 UTC
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V 0.0.3 Changelog
🔓 Tier 1 – Core Updates
Improved battle system responsiveness ⚔️
Better character physics 💃
New VFX test in combat scenes 💥
Camera shake test for added punch 🎥
3D audio test 🎧
Enemy behavior tweaks for smoother combat 🧟♂️
Target lock system implemented 🎯
Bug fixes: collision detect...
2025-04-17 16:58:28 +0000 UTC
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Hello Slippers!
This is the first of many development updates - a periodic post that will let you know how, what, and when.
⚔️ Gameplay:
Our main goal for the nearest future is to make the basic battle system feel nice, clean and exciting. Responsiveness, precision, and general power fantasy is our main goal. So what are the devs working on gameplay-wise:
Hey Slippers. It went viral, innit?
We wanted to build something nicely and organically - no huge media push for starters, no paid campaigns with empty viewers, nothing fake, all -tru- players. Just a really sharp game with a twist, a team with a vision, and a growing expectation that someone out there would get what we’re going for.
What we didn’t expect?
That someone would be… well, basically the entire internet.
How It Started<...
2025-04-02 13:49:05 +0000 UTC
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…and how we almost called it Ironellas (which we liked actually).
Hey Patrons! 👋
We thought naming a game would be easy. It wasn’t. Turned out - at all.
This post is all about how we ended up with “Swords & Slippers”, the logo, and all the weird and wild brainstorming that got us there. And yeah - there were some truly questionab...
2025-03-28 15:51:13 +0000 UTC
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Hey there, rebels! ⚔️
If you’re reading this, you’ve stumbled into a tale that’s been brewing for over a decade - one that’s seen ideas rise, fall, get scrapped, resurrected, mutated, and now, finally, take shape as Swords & Slippers.
This isn’t a devlog, and it’s not a "We’re so thrilled to be on this journey!" post. This is more of the real story - where the idea started, why it sat in the vault for years, and what finally made us dust it off and s...
2025-03-07 11:08:05 +0000 UTC
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Be part of our community! Join our → [Discord] ← !
🏰 Our First Steps Together
Welcome to the Swords & Slippers Patreon - our newly claimed (slightly twisted) corner of the internet where fairy tales get darker, sharper, and a whole lot more sexy and mischievous.
We’re Mass Creation
2025-03-06 14:11:34 +0000 UTC
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