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Mechaa

Mechaa

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Mechaa posts

I could've sworn this fit just yesterday...

Mechaa post I could've sworn this fit just yesterday...

Hey all, apologies for the radio silence on here, I ran into a heating issue with my previous setup, though I am now fully settled on a newer one with a 4090 GPU. And I must say, from just a few hours of playing around, this is quite the powerhouse.

Normally this render specifically would have probably taken me around ~2 hours, which was now complete in ~10 minutes. Not even mentioning the temperatures which are significantly lower!

Other than that, next up will be an initial ro...

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Favorite character?

I'm about to start writing an outline for the next version, but I'm curious who is the most loved as of now. I'll try to work on said character as much as I can!

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Project Realism v0.2.2 - Release

Mechaa post Project Realism v0.2.2 - Release

Hey all, after 6 months of blood, sweat and tears (not really), it's finally ready.
A lot of technical changes were made along with new content!


NEW CONTENT

While the introduction is the same, Nylah's scene is now fully fleshed out, including:

  • Final breast expansion image
  • Final ass expansion image
  • Weight gain path
  • Giantess path
  • Pregnancy path
  • Blueberry inflation path
  • Hourglass
  • Nipp...

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Progress update & teaser

Mechaa post Progress update & teaser

Hey all!

I'm glad to announce the next version will be released in February, which is why I'm resuming the billing on here so it should be right on time for you.


I did not expect the update to take this long (6 months), but then again, I am not that great with time estimates. This update required a lot of new mechanics & features, along with reworks of existing ones. After the release, I'll have the freedom to focus on creating content rather than additional mec...

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Developer log: Events, gallery & sprites

Mechaa post Developer log: Events, gallery & sprites

Hey all, been a little while unfortunately, but I finally have a decent log to present to you today!

EVENT VIEWER

The very idea of an open world game involves having a lot of places around the world that you can interact with, the problem with this is, you can very easily become lost/overwhelmed, not knowing what to do. The event viewer shown below helps to prevent that, giving you a "to-do" list that updates itself as you play.

2024-01-03 22:46:28 +0000 UTC View Post

Happy holidays!

Mechaa post Happy holidays!

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Developer log: Renée & Jade teaser (spoiler)

Mechaa post Developer log: Renée & Jade teaser (spoiler)

Hey all, I know it's been a while since the latest log. I haven't really had anything to make one about, since I've mostly been busy with writing & scene making. Although, to make up for that, I'm letting you all in on something I'm pretty excited about.

In one of the first developer logs, I talked a little bit about the future planned content with Renée & Jade. And now, here is the final (?) result/idea of how you'll be able to apply some of the transformations to them.

...

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Angeline - Beauty in imperfection

Mechaa post Angeline - Beauty in imperfection

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Developer log: Inventory & more

Mechaa post Developer log: Inventory & more

Hey all, time for another update log!

Inventory & items system

In order for the open world factor of the game to make sense, an inventory system had to be made. Mainly to add a little bit more depth to the game.

Keep in mind, this is still a work in progress and both items are placeholders (also yes, I used a Runescape cake). I intend for this system to remai...

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Introducing Angeline

Mechaa post Introducing Angeline

A lady of prominence and elegance.

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Billing paused

Hey all, this is a simple notice that I'm pausing the billing until the next update is released. Your subscription will stay, you just won't be charged until the update is finished.

The reason for this is that the development has taken me longer than I initially expected, and I have received way more support than I ever thought I'd get from the demo.

Progress will remain the same, as well as any developer logs/posts along the way. Once again, thanks for the support!


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What do you say...'til next time?

Mechaa post What do you say...'til next time?


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Developer log: Saving & Loading

Mechaa post Developer log: Saving & Loading

Hey all!

Another update for you all as the game gets ever closer to a finished product. In the demo, the majority of complaints originated from the way you interacted with checkpoints. Either it being too small, confusing, and so on. And I do admit, as the game progresses, the system in the demo fell short, so here are the changes.


A general save/load menu

A new addition to the menu has been added, allowing you to manually save/load while also having a b...

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Developer log: World building & more

Mechaa post Developer log: World building & more

Hey all!

Apologies for the late post, I've simply had nothing interesting to post about since I've mostly been busy on internal changes (the boring stuff). Regardless, I will update on what has changed so far, feel free to give me any input, most of these are work in progress!

World building & changes

World editing

In order to give myself more freedom for future story lines/events, the map now has the functionality to apply changes to any tile ma...

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Introducing Mira

Mechaa post Introducing Mira

A character you may come across on your journey in the next update. (soon™)

(P.S.: still working on the developer log)

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Developer log: Nylah's scene & more

Mechaa post Developer log: Nylah's scene & more

Hey all, time for a new weekly update!
I figured doing this weekly is a good way to keep you updated with my progress. If you have any suggestions as to what content you would want to see on here, feel free to let me know.

Nylah's scene

I'm aware there's two updates in a row talking about this scene, but I have decided to add more to it than initially expected. In the next update it will feature 4 new paths, which are:

  • Hourglass
  • Weight gain (includes stuf...

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First developer log!

Mechaa post First developer log!

Hey everyone, small update time.

After the release of the demo, I took a little bit of a break, so I haven't gotten that far yet. But Nylah's weight gain scene is coming along very nicely. I plan for the writing to be done either today or tomorrow, after that I will create all the necessary shots and render them out while I work on the continuation of the game!

I have a lot of ideas for characters & events to scatter around the world. Although plenty of things still need to be...

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Thank you all!

Hey all, first of all, I am very grateful for each and every one of you who decided to pledge, it truly means a lot!

I don't have anything I can post about just yet, but expect that to change pretty soon.

I will say I'm very new to being on Patreon, so bear with me as I figure out how I make updates on here.

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Demo release (0.1.1)

Mechaa post Demo release (0.1.1)

The time has finally come for the demo to be released to all of you, for free!

For now there is only a Windows version. (Linux version unstable)

Let me know if you experience any bugs, and I would love to receive any feedback.

I truly hope you enjoy the game!

Download here (use fixedRuntime version if game fails to load)

Windows will flag it as unsafe, feel free to con...

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