Vulpes is kinda size trash, so we wanted to include that in this sequence, going with the logical progression of how someone less used to same-size would deal with it! The result is the inspiration for a cool full-tour speed run game.
Retrieval is an experimental comic project I have been putting together for a few weeks. I'm going to give it some of my spare time to learn better comic composition and storytelling.
Retrieval is going to feature some more gritty themes compared to my other work, but will still have some hallmarks and a bit of classic Zyyph fanservice sprinkled throughout. Don't expect regular updates yet, since my other projects are taking priority.
I've always had a love for fantasy ...
2023-11-15 19:00:38 +0000 UTCView Post
General Announcements: Hello~! I hope you've all been well. I decided to do another little Pit Raiders update. The game is tugging along as quick as I can work on it, which is a bit sporadic! I've been putting a bit more focus on a different project that I'm working on with another creator, something with a relatively short project timeline compared to most of my projects. I think you'll all enjoy it a lot, but it's been cutting into my time on this project.
Joseph and Zyyph are enjoying an eventful evening together, but when the scales are so unbalanced, a role reversal is as easy as opening your mouth. Commission for Joseph featuring some rare cv. Might be some more of that this month.
A commission for Sloshdog! They usually do merch but sometimes they kick back some profits for artists to doodle their properties, I was more than happy to try my hand at their mascot, Jax!
General Announcements: Hey all! It's been a lil bit, sorry for not doing updates as often as before! The truth is that I've been at the drawing board a lot. Trying to figure out what works and what doesn't! I'm going to keep aiming for a release in mid December, with the goal of adding a lot more combat and enemies, as well as a new game mode and some story to follow.
What I've done: A big thing I shelved early on was a procedural map. ...
Late in the year, when the weather starts getting chilly, SnepHouse coffee opens up! Locally sourced creamer, a copious amount of pumpkin spice, and of course our iconic beans, roasted in dragon fire! Dragons are often enduring regenerative sleep, and their flames pass down a certain magical property when brewed.
I wanted to draw a new pumpkin dragon, this time one that's more focused toward November and the aesthetics of Fall.
[On the night of All Hallows, hungry and mischievous witches from esoteric societies descend on nearby villages.
By sunrise they will assume their normal lives again or vanish to the far corners of this world. Featuring from Left to Right: tariqcantor as the telekinetic witch Klyntar...
Hey all, as some of you are aware, I released an alpha of Rapturous: Pit Raiders last week. My goal moving forward are to refine features, trim fat, and carve a fun game out of the rough shape I've made so far.
It doesn't seem like much but many of the systems I've developed only need some tweaks and bug testing to become reliable tools to tell a story. The next release will be centered around a split between content and narrow-tailoring of the gameplay. Here's some cor...
Hey all, I was dumb and prioritized speedy releases over bug testing. I really needed another few days to be sure the build was perfect. Sorry it was a bit more buggy than expected! A lot of issues appeared only when the game was exported, which is common in unity games it seems.
I'm going to institute a week or two of bug fixes before each release, and arrange a small team of testers.
Thanks for sticking with me. The game's content is all visible through some tinkering and bu...
Well I finally came out with something! I developed a ton of systems since the combat demo a few months ago and I'm ready to let you all play with it.
Just a quick disclaimer, This build is to be considered pretty unstable. I was bug fixing it up until just a few minutes ago. I didn't feel it was right to withhold it but I'd personally love another week with it to tweak out all the little sloppy bugs.
General Announcements: Sorry for being late, first of all! I am aiming for a release on Friday this week. I'm going to cut back my commission schedule and I'm even setting strict alarms so I can work through the entire day to finish what needs to get done. Last week's PSU failure gave me a lot of time to bug-test and check for improvements, and I think I can launch the game in a slightly more advantageous state. I've been up until 2am programming ever...
Hey all, some bad news. My PSU is failing (hopefully that's the problem, PSU failures are a bit hard to diagnose.) The PSU (Power Supply Unit) is obviously a critical part of a computer. They tend to survive between 3-7 years on average, of course mine is on the further end of that scale. The error causes my computer to restart suddenly and without warning, wiping any unsaved work and potentially corrupting files. I've done some sleuthing and found the critical errors in my windows system r...
2023-09-24 21:36:55 +0000 UTCView Post