I raided the UE5 Github and got the new mannequin they've been working on and set him up in Blender! He is officially named Manny,
I will try to get you all a Blender friendly rigged version of him by the end of the week.
For now you can see the two skeletons, i'm focussing on the simpler one for now as there are a lot of runtime pose drivers on the 160 bone version in engine that would need converting to Blender.
There is a female one but she has some deformation issues with her fingers that need fixing pretty bad so i'm leaving her alone until UE5 release. She is officially named Quinn.
Enjoy!
Jim Kroovy
2022-10-08 12:09:33 +0000 UTCRigging Dojo
2022-10-07 03:28:29 +0000 UTC