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JimKroovy
JimKroovy

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Mr Mannequins Tools 1.1.2

Please let me know if you find any bugs!

I've unlocked the export script to work with any armature/meshes and added a "Set Custom Rig" button to the export panel if the selected armature is not my mannequin or gun rig.

Setting the custom rig will add in all the deform bones and mechanism bones need to create UE4 style rotations once exported (X and Y axes swapped). It basically gives any rig the same animation and export mechanism as my mannequin rig itself. (Though the resting rotations of the bones on custom rigs don't really matter too much most of the time)

Make sure if you use the "Set Custom Rig" button that the custom armatures bones only have their "Deform" setting set to true if they actually deform meshes!

(To fix any socket rotations once in UE4 you should most likely be using world space rotation for the object that's being attached, that's not a Blender issue)

Comments

You got it.. Thanks!

Warwwick

Don't forget to remove the old version first before installing the update! : )

Jim Kroovy


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