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FNAFN beta test! (Very WIP)

Now I know I said I didn't plan on giving out betas of the game behind paywalls, but I know I haven't posted much, people really want to play the game, and that feedback is important - so I thought I'd give you guys a copy! If you really want to, feel free to post it elsewhere I don't rly care.


I'm posting it here in early access because it sets a lower expectation. If I posted a beta like this on Gamejolt there'd be much more expectations for polish and features, which are currently not in a playable state.


FYI everything in this beta is subject to change!

things implemented:


Things to note:


How animatronics work:

I hope you enjoy the game, and I'd love to hear feedback and opinions on FNAFN so far!

Comments

What up, has been a while since the last update! anyways I wanted to try out the beta as soon as I could to help you a bit with the troubleshooting and stuff, it is my first time doing this so don´t expect a lot, Observations Apart from the noted ones in your post the inability to activate fullscreen The steps of the bots don't synchronise with the actual movements, in my opinion, it kinda of shakes the feeling of immersion, though is just my personal opinion and should not be taken into account as it is subjective After Foxy charges and hits the door, the sound and all echoes around and stops she is instantly again on her spot not sure if it is intended, it kinda happens as well with the others. Mangle after she is flashed to her spot kind of vanish moves, it seems a bit unrealistic in my opinion but again just personal opinion Fredricka doesn´t react to the record function even though this one is working as shown on the left downside, it could be a bug as I tried her on a custom night 20 difficulty To change the door views inside the office you have to move the mouse almost at the edge of the screen making it a bit difficult to maneuver in a windowed screen after all of those notes, the sound effects are good and work well, the jumpscare pop-ups work as well, take into account that I haven't played any fnaf game in god knows how many time and probably some of these features are just loyal to the main game In any case, all works fine, just some observations that I made during trying out each of them separately, if there are more interactions between them I'll try it out if you had implemented it. As always if we can help with anything let us know, have a good day!

Wolfhound kin

glad to hear! Would love to get your feedback if you want ^_^

HStudios

Can't wait to try when I'm off work

TheOMan1000


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