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Swordtember 2025 Day 07 Clock

Large Benjamin
Melee Weapon (Martial, Greatsword), Very Rare, Requires Attunement

Damage - 2d6 Slashing
Properties - Heavy, Two-Handed
Mastery - Graze

“This ornate greatsword is modeled after a massive clock that exists as a symbol for God and Country, The Empire of Britannia.

Large Benjamin is infused with Chronomantic energy in a strange sort of mirror to what scholars think that deities accomplish by having worshippers. If everyone sees the symbol of your country, a large clock, and puts their will and thoughts towards it no matter how minor, it has to be significant. Drawing on that power allows its wielder to warp time itself in powerful ways.”

FTC (Coordinated Fantasy Time). While attuned to this magical weapon, you always know the exact time of day it is and the exact time of sunrise and sunset. 

Always on Time - While attuned to this weapon, you have Advantage on Initiative rolls. Additionally, you have immunity to the Haste, Slow, and Time Stop spells. 

The Sword has 12 charges, which count down on the clock face, that can be spent on the abilities below. The sword regains 1 charge per hour. 

Keep Calm (1 Charge) - When you miss an Attack roll, you may use your Reaction to turn back the clock and reroll the Attack.

Carry On (1 Charge) - When an enemy hits you with an Attack roll, you may use your Reaction to turn back the clock and force them to reroll the Attack.

Mind the Gap (4 Charges) - As a Bonus Action, you force a creature within 30ft. to make a DC15 Wisdom Saving Throw. Failure: The creature is immediately teleported back to space it occupied at the start of its last turn. 

Stiff Upper Lip (6 Charges) - As an Action, choose a creature within 30ft. You restore Hit Points to the creature equal to the amount of damage it has taken since the end of its last turn. 

Tea Time (10 Charges) - As an Action, you can take 1 minute to create a zone of non-violence in a 15ft. Radius centered on yourself. Additionally, a small table set with light snacks and tea appears in the center. 

Creatures within the zone cannot willingly harm another creature or take actions that would lead to them being harmed. Creatures outside of the zone, cannot enter without an invitation, and any attacks, spells, or otherwise harmful effects created by them cannot enter the zone.

Swordtember 2025 Day 07 Clock Swordtember 2025 Day 07 Clock Swordtember 2025 Day 07 Clock

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