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Swordtember 2025 Day 03 Automaton

Melee Weapon (Martial, Greatsword), Very Rare, Requires Attunement

Damage - 2d6 Fire
Properties - Heavy, Two-Handed
Mastery - Graze


“The product of an Artificer’s dream and a powerful spark of arcane energy, this construct in disguise is both a powerful weapon and a loveable member of any adventuring party.

While fairly advanced, the construct is bound to your intelligence and follows your verbal commands to assist in combat. Oh, and it has a plasma sword. That’s pretty cool”

Attacks with this weapon deal Fire damage in place of Slashing and it deals an additional 2d6 Fire damage. 

Construct in Disguise - As an action, you say a secret command word, causing the sword to transform into a small mechanical Construct, the Cutterbot.

The Cutterbot is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. The Cutterbot lasts in this form until you use a Bonus Action to transform it back into a sword or its Hit Points are reduced to 0, at which point it reverts to its sword form, but can not be used again for 8 hours. 

Cutterbot
Small Construct

AC 16 (natural armor)
HP 70
Speed 30ft., Fly 15ft. 

STR 18 (4)  DEX 12 (1)  CON 16 (3)  INT 7 (-2)  WIS 10 (0)  CHA 4 (-3) 

Saving Throws:
Strength +7, Dexterity +4
Damage Resistance: Bludgeoning, Piercing, Slashing; Fire, Poison
Condition Immunities: charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned
Senses: Darkvision 60ft. Passive Perception 10
Languages: Understands the languages you speak. 

TRAITS

Magic Resistance - The Cutterbot has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack - The Cutterbot makes two Plasma Arm. attacks

Plasma Arm - Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage. 

Overheat - The Cutterbot burns red hot, taking 2d6 Fire damage, and blasting out a wave of heat. All creatures in a 15 ft. Cone in front of the Cutterbot must make a DC16 Dexterity Saving Throw. Failure: 4d6 Fire damage. Success: Half damage. 

Damocles Drop - The Cutterbot cuts off its thrusters and plummets from the sky straight down. All creatures in a 5 ft. Radius must make a DC16 Dexterity saving throw. Failure: 1d6 Bludgeoning damage for every 10 ft. Cutterbot falls (maximum of 10d6), and an additional 1d6 Fire damage for every 10 ft. it falls (maximum 10d6). Success: Half damage. 

The Cutterbot must be at least 20ft. above an enemy to use this  ability. Additionally, the Radius of the attack increases by 5ft, for every 10ft. The Cutterbot flies above 20ft. 

Using this ability causes Cutterbot to transform back into its sword form as if its HP were reduced to 0.

Swordtember 2025 Day 03 Automaton Swordtember 2025 Day 03 Automaton Swordtember 2025 Day 03 Automaton

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