“Warriors of the Sentai are often young, spirited individuals selected by a higher power in times of crisis to act as guardians of mortal kind against the forces of evil. Selected for their individual skills and attitude, these guardians use the powers entrusted to them for the good of the world.
These young adults are granted an empowered form to protect and inspire, a signature weapon that complements their personal style, and a set of abilities tied to whichever entity granted them the boon. Your benefactor could be a Cosmic Space Wizard who is trapped in a crystal chamber, the former heroes returned to help the next generation, or animal spirits that protect the land.
Despite many different origins these options are all connected through the Sentai Force, a mystical connection between all Sentai Warriors, including those of the past and possible futures.”
Level 3: Advanced Martial Arts - Your entire body has become a mighty weapon as you are suffused with the power of SENTAI FORCE. You gain the following benefits.
Your Unarmed Strikes now do d6 damage.
You may use Dexterity in place of Strength when making an Unarmed Strike. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
When taking the Attack action, you may make an Unarmed Strike in addition to any other attacks.
Level 3: Transformin’ Time! - As a Bonus Action you call on the power of the SENTAI FORCE to summon a colorful heroic suit that grants you the following benefits.
When you take Bludgeoning, Piercing, or Slashing damage, reduce that damage by your Proficiency modifier.
Your speed is increased by 30 ft. And your jump distance is tripled.
This transformation lasts for 10 minutes, but can be extended an additional 10 minutes each time by expending a use of your Second Wind ability (no action required). Once you use this ability, you cannot use it again until you finish a Short or Long Rest.
Level 7: Mighty Strikes - You gain a +1 bonus to Attack and Damage rolls with your Unarmed Strikes and treat them as magical for the purpose of overcoming damage resistances. This bonus increases to +2 at level 10 and +3 at level 15.
Level 10: Fighters with Attitude - Through deepening your connection to SENTAI FORCE you gain access to a fraction of the knowledge stored within, bolstering your own willpower and skill. You gain Proficiency in Wisdom saving throws and Expertise in two skills of your choice.
Level 15: Zordify - You gain the ability to cast the Summon Mecha spell, ignoring the Material component. You choose the form your summoned Mecha takes when you gain this level and can only choose a new form upon gaining another level in this class. You may use this ability once per Long Rest.
Level 18: Sentai Assault - You know that above all, your true power comes from your team and the bonds you share. When using your Action Surge ability, you may choose to turn it into a Super Sentai Action Surge, allowing all allies within 60 ft. of you to use their Reaction to immediately also take 1 Action. When used in this way, the Action they take may also be the Magic action and you determine the order in which the actions happen. After using this ability, you cannot use it again until you complete a Long Rest.