Elvenfoundry Devlog - Elvenfoundry Dungeon Update 9
Added 2024-01-12 16:17:29 +0000 UTC
Okay so, update 9 is here as the first update of 2024, with the first iteration of oral sex and ejaculation features. This one is going to be a bit experimental, here's what's new and what comes next:
- Oral sex: We have the first oral sex animation, more customizable than other animations triggered with furniture. For this one you will be able to place small pillows around the floor, if you make her stand on top of them, she will understand she has to go on her knees. Triggering automatic hip movement with the character's penis near her face will start the oral sex animation. This can (will) change in future updates since I'm still trying different things to see what looks better. If you notice the pillows are a bit difficult to grab, it's because I'm changing the code for all the grabbing events and it's still in active development.
- Ejaculation: during sex the player character will be able to ejaculate. You will notice your controllers have a small haptic feedback when ejaculation is being charged. The faster you make the characters move hips, the faster it will charge. Haptic feedback will be stronger over time until it's fully charged, and exiting automatic hip movement will trigger a cumshot instead of exiting the animation. There is a new setting under gameplay options to lower the haptic amount or disable it. More settings to customize the ejaculation feature will be added too, but I still want to make some changes, to make it a bit more complex than just a timer. Ejaculation is supported in all positions except cowgirl.
- And as a final note on what is being developed, but still not in this build. You will notice this version is a bit more unstable, since I'm actively adding characters and changing the base of the AI and interactions, so you may need to reset your scene if you find her getting stuck in some position (at the end of the day, this is still just a prototype). Most of the basic interactions for the new characters are already working out of the box, so I'm confident I will be able to focus on customizing their appearance.
There will be a total of 9 elves, each with customized body, hair, physics and clothing. In this scene, they will be separated in different rooms, but you will be able to call multiple elves to join you at the same time in other areas. For now, I'm designing 3 new areas that I will show soon.

Remember you can also post feedback, ideas and suggestions in the official Discord channel!
Download: https://www.patreon.com/posts/91331666
Comments
Hi! Until now, Windows Mixed Reality was not supported since I was not able to bind and test the inputs. From update 10, Elvenfoundry will support WMR, but if you want to use your HP headset with older builds, you can use these config files: https://drive.google.com/file/d/1zIWiciUwvUH5r4PkQ9a6oMGPW9-JinkY/view?usp=sharing To patch the game, unzip the files in ...\ElvenfoundryDungeon\Config\ and replace the folder SteamVRBindings with the one in the zip file.
SunbathGames
2024-01-28 20:14:45 +0000 UTCHello, I have the same issue as Horus with the HP Reverb G2, I can hit the calibrate button but then can not move the character with the sticks.
Umbra_Water
2024-01-28 18:17:51 +0000 UTCJust sent you a DM :)
SunbathGames
2024-01-14 16:23:17 +0000 UTCI am having an issue on WMR HP Reverb G2 where I cant calibrate initially, even with room boundary. This makes the entire thing unusable, I cant get out of the first room.
Horus
2024-01-14 01:47:17 +0000 UTC