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3/5

New battle system.

There's a new battle system implemented. We felt that the old one is too simple and not engaging enough. Our future plan for the battle system is to have classes that'll introduce different ways of fighting. Each class is planned to be unlocked in different ways. One such way would be by finding a book, containing forbidden knowledge and if the players decides to follow through with some of the instructions in the book, they might find themselves unlocking a new class that'll bring in a new set of cards that can be used in battle. The cards will have some synergistic effects and make the player think about which ones to include in his deck and which to throw away. We are planning to really bump up the difficulty in later stages and updates so strategizing to unlock all the content will be a must.


For now though – there are not a lot of cards yet because of our time constraints but this is definitively a high priority and we will focus on adding a bunch as we go.

The limitations of the engine made this battle system a pain to make. In the end we had to settle on compromises and made us re-think our ideas and understanding of the engine multiple times. The process was slow and full of issues. It’s mostly because we are lacking experience and working on something really new to us. The visuals had to wait the longest here since we never fully knew how it will turn out in the end.

In the end we are really happy with it - how it looks and feels. I have also learned many new techniques I could use for later stages. For example – I have many ideas for small animations and visuals I want to make and this is what I could do. (special thanks to mr. Topo Gigio for helping me with animation rendering)

I have attached a short clip of the animations below. I'm thinking of showing you the step by step process of making them, I think it would be really interesting to some of you.

3/5

Comments

Glad I was able to help! :)

Topogigio


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