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So what's new in this update?


The forest area has been reworked. How?

We've fully reworked the forest area of the Big Beyond into something closer to the desert map. Made the tiles smaller, squared and more intuitive. All the old events and enemies are still the same there, it was mostly remade for newer players and to of course add more content down the line. Also, the navigation there was very confusing at times, we know.


This is how we plan on doing future map areas. We've also had ideas to make smaller areas that are more interactive. Like the map below.

It's a little cove area that could be a part of a future dungeon. It'll allow us to make it more interactive and introduce different ways for the player to complete the event.

Not only that, but now that we have the tile generation at a decent level we can start using it to make special dungeon events. Those will be unforgiving, hardcore places where the player is not allowed to save with all sorts of bonus scenes and events there.

Talking about navigation – we have also implemented some quick ways to go around the starting areas in a very small update way back and now made it even better.

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Comments

Can't wait!!

Topogigio


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