More bits and pieces.
Working on the battle system, finally. There's going to be more than just a basic attack button, but the goal was to get something functional here. Opponents will appear on-screen and have health bars + visual effects from being attacked among other things!
The more challenging piece I think will be battle AI. Ideally I don't want opponents to be just mindless "Attack" damage sponges. It'd be nice for them to be a bit more nuanced depending on the AI "level".
Also, this monster sprite isn't very representative of anything, just a dummy sprite I made as a joke for a friend. Will be substituted with some nicer, kinky-er stuff hopefully soon!