Hey folks,
I wanted to share some more details about a gameplay element that I've been eager to implement from the get-go. It's an idea I stumbled upon in a game called Corta's Platformer, and it caught my attention. You can check out that game here: Corta's Platformer.
So, what's this all about? Well, in a nutshell, it's about the main character embarking on a perilous journey through a world filled with enemies and monsters. These foes can dish out some serious damage pretty quickly. Each hit you take chips away at your stamina, and once it's depleted, you find yourself in a state of vulnerability or immobility. During this time, your character won't be able to move for a short period, which is long enough for those relentless enemies to get up close and personal.
Now, here's where it gets interesting. After they've had their way with you, these creatures will find themselves drained of stamina and forced into a temporary slumber. This is your golden opportunity to escape and move forward on your adventure.
I've attached some images from Corta's Platformer so you can get a visual on how this works:
What sets this apart is that it doesn't automatically end the game like many other games in this genre. From a player's perspective, it's more like a soft obstacle, a situation where you're stuck with these rather amorous NPCs, and you need to find your way out. It offers a unique twist in that you can progress on your journey by submitting to your attackers, let them rest, and then slip away.
Of course, there are several ways to advance in this journey:
I've already implemented some elements of this concept from Corta's Platformer to run a quick test in Herald's environment in 3D. So far, it's looking promising, except for the stun visual effect, which I'll need to rethink. A few technical aspects have come up:
Very promising, but let's see how it will look in the end. As always, I'm eager to hear your thoughts and feedback. Stay tuned for more updates!
Cheers, Alexandraus 🎮
Alexandraus
2023-09-08 13:57:23 +0000 UTCfresh-d
2023-09-08 09:49:53 +0000 UTCAlexandraus
2023-09-07 17:54:49 +0000 UTCB.Felinor
2023-09-07 16:34:13 +0000 UTC