Nightly build 05/26/2023
Added 2023-05-26 12:56:11 +0000 UTC
Hey all,
We've got a fresh nightly build to share with some nice updates to the dialogue system.
[MEGA] https://mega.nz/file/8olmEBYS#R-5U5g6RSdbixLAYj4-ySJzNdttzNE65Ksy7Vh551dE
- First off, you can now switch between dialogues safely using the 'C' key. Go ahead, spawn in some characters and start up some conversations then try swapping between them. This feature is part of the roleplaying idea where the player can play as multiple characters at once, or in optional co-op mode two players can participate in the same dialogue. Later, if a character is not possessed by a player, the AI will take over and select dialogue options for that character (though the AI is still in development).
[Video Preview is here] https://twitter.com/ProjectHerald/status/1662089479027412993
- Second, dialogue scripts can now take control of the Player's character while they're speaking. This is useful for cutscenes where the script needs to move the character around for part of the dialogue.
- We also fixed a bug where one dialogue script would close any open cutscenes launched by another dialogue script. Whoops!
This test build has AI disabled and 4 characters to experiment with the new dialogue features.
In the next build, I'm going to re-implement dialogue triggering zones. Characters will run dialogue scripts or cutscenes when entering specific areas.
After that, will move back to the Sewerage level which we haven't updated in over a year. We'll use the dialogue system there to see how everything works in a real game scenario.
Hope these updates are useful! Let me know if you have any issues or feedback. As always, thanks for your support and making this project possible.
c.
Alexandraus