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Alexandraus
Alexandraus

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Nightly build 03/05/2023

Hello Everyone! :)

[MEGA] https://mega.nz/file/gpNAQJYI#ak1CdTVcp5eNhfariZRycj-vLKBVDY-OhdCncbjtNBg

This update completes the idea that we began in previous nightly builds. If you remember, every action - be it walking, running, jumping, swimming, or using the ladder - will consume stamina, eventually leading your character to a sleeping state. This is meant to make your character vulnerable to the environment.

Each action has its own stamina consumption rate, with more strenuous actions consuming more stamina. For example, you can jump as much as you like, but be prepared for the consequences - a high stamina consumption rate. If you climb a ladder, you should also monitor your stamina or risk falling down once it's depleted. Different characters will have varying amounts of stamina. For instance, a muscular lizard man will have much more stamina than a woman. However, this doesn't mean they don't have their own strengths and weaknesses.

This update also includes two bug fixes:

  1. The AI was not properly using walking waypoints, causing characters to not avoid obstacles or switch to patrol mode. This has now been fixed.
  2. One character was stuck after the animations preview and would not move.

I have two major development tasks on the horizon, in addition to the smaller ones I'm currently working on:

I'll start working on these two critical obstacles soon, as they're the only things currently stopping us from continuing to release updates with extra content. Other tasks like climbing, running, sprinting, and crouching animations are not a priority.

As always, we'll continue publishing nightly builds so you can test small changes yourself and catch any bugs we may have missed.

PS. Thank you for your constant support, guys. Without it, we would not have been able to come this far!

Alexandraus.

Nightly build 03/05/2023

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