Hey all!
A new test build now includes Inverse Kinematics (IK) implementation for every paired animation. This might look like a small update, but let us tell you, there was a ton of work behind the scenes to get this done. We had to redesign some important parts of the prototype and it was a real challenge, but we're confident it will be worth it in the end.
[MEGA] https://mega.nz/file/xoUESa4b#GNyb49vI7spj9POM9b1efqltEZ2YJQA6tE4E49oIRaI
Right now, the IK system only supports the lower body and is designed to work perfectly with "standing" animations where the character has two legs (or paws) touching the surface. Unfortunately, we haven't tackled hand IK yet, but we'll consider make it work later.
We know you're eager to see the results, so we've put together a video that shows off the IK in action. Check it out and let us know what you think! Just a heads up, you won't be able to move or rotate characters in the build just yet, but we're working on adding that in soon.
[Video] https://twitter.com/ProjectHerald/status/1624156027376525320
Cheers, :)
Alexandraus
Alexandraus
2023-04-29 13:39:15 +0000 UTCShiba Gs
2023-04-29 02:10:20 +0000 UTCAlexandraus
2023-02-11 14:47:00 +0000 UTCFinsterwolf
2023-02-11 11:16:57 +0000 UTC