BGM:https://www.youtube.com/watch?v=TmHWEsW9-n0
1.Adjusted the OAR conditions to be compatible with the Spell and Animation Quick Trigger. Now, after adding spells to the Favorites Menu and assigning hotkeys, you can directly trigger Fire Fist animations using Favorites Menu hotkeys.
BFCO and MCO will no longer expand its moveset. Please use the favorites menu hotkeys to freely set up spells for a more convenient combo.
1.3.9.1 Update:
1.Activating the SyunnPo Flame spell will only grant the spell with Fire Fist animations and enable the Fire Fist move, available for BFCO and MCO players. Disabling SyunnPo Flame will remove the Fire Fist spell from the spell menu.
2.A new spell, Fire Fist Spell Toggle 2 (for Non-BFCO and MCO users), has been added. Non-BFCO and MCO players can use this spell to acquire or remove the Fire Fist Spell from the menu. These spells do not have the Fire Fist animation.Non-BFCO and MCO players do not need to activate the SyunnPo Flame spell.
The spells in the spell menu starting with 'Fire Fist Ace -' are all triggered with Fire Fist animations.
Note: A new requirement, Spell and Animation Quick Trigger, has been added
You need to cast the SyunnPo Flame spell for the animations to take effect and ensure you are unarmed; disabling the spell will make the animations ineffective.
NA: Normal Attack
PA: Power Attack
MCO move list :
NA1 → NA2 → NA3 → NA4 → NA5 → NA6 → NA7 → NA8
and all power attacks.
MCO will no longer expand its moveset. Please use the favorites menu hotkeys to freely set up spells for a more convenient combo.
BFCO move list :
DA: Dual Attack (LMB+RMB)
CA: Charge Attack
DAP:Dual Attack Power (hold LMB+RMB more than 1 second)
PAC: PowerAttack-Comb (I suggest setting a convenient key, such as 'E', in the BFCO's MCM menu for easy use.)
~ : Can be pressed infinitely
{ } : Can loop infinitely within the range
Some spells, when cast with True Directional Movement's lock-on to an enemy, will target the enemy's location.
it is recommended not to lock on to enemies when performing close-range combos.
1.3new:
Sprint+NA(SprintAttack)→NA~
Sprint+NA(SprintAttack)→{NA→PAC}(Z-axis move)
A+PA(Conqueror's Haki)
NA5→PA6→CA1(RisingDragon · FlamePillar)→PA(RisingDragon)~
NA5→PA6→CA3(RisingDragon · FlamePillar2)→PA(RisingDragon)~
NA5→PA6→CA1(RisingDragon · FlamePillar)→{NA5→PA(RisingDragon)}
NA6→PA7→CA1(Flame Emperor 1)→PA~
NA6→PA7→CA3(Flame Emperor 2)→PA~
NA7→PA8→CA1(Firefly1)→PA~
NA7→PA8→CA2(Firefly2)→PA~
NA7→PA8→CA3(Firefly3)→PA~
NA6→PA7→CA1(Flame Emperor 1)→NA7→PA8→CA3(Firefly3)→PA~
NA8→PA9(Fire Fist)→PAC(FireDragonFist2)
1.2new:
S+PA (Fire Fist)
(S+PA)→PAC (FireDragonFist2)
S+(PA→PAC) (FireDragonFist1)
PA1→NA1→NA2→PA(FirePillar1)~
NA3 →PA4→CA1→PA~
NA3 →PA4→CA3 (FireDragonFallingFist)
NA4→PA5→CA1→PA(Crossfire)~
NA4→PA5→CA3→PA(FireDragonFrenzy)→{NA~PAC→NA~}
W+PA(Elementalization1)
W+PAC(FireMeteorFall1)
W+(NA1→PA2→CA1→PA~) (fireworks2)
W+(NA1→NA2→PA3→CA1→PA~) (fireworks3)
W+(NA1→NA2→PA3→CA2→PA~) (fireworks4)
W+(NA1→NA2→PA3→CA3)(FireMeteorFall2)
W+(NA1→NA2→PA3→PAC)(FireMeteorFall3)
NA1 → NA2 → NA3 → NA4 → NA5 → NA6 → NA7 → NA8
PA1 → CA1 (FingerGun1) → PA(FingerGun1) ~
PA1 → CA2 (FingerGun2) → NA or PA (FireDragonFrenzy) → NA ~
PA1 → CA2 (FingerGun2) → NA or PA (FireDragonFrenzy) → { NA ~ → NA8 → PA(Aerial Z-axis upward movement again) → NA ~ }
PA1 → CA2 (FingerGun2) → NA or PA (FireDragonFrenzy) → { SyunnPo ~ → NA ~ → SyunnPo ~ → NA ~ }
PA1 → CA2 (FingerGun2) → NA or PA (FireDragonFrenzy) → { NA1 → PA2(FireGun) ~ NA ~ }
PA1 → CA3 (FingerGun3) → PA(FingerGun3) ~
NA1 → PA2 → CA1 (FireGun) → PA (FireGun) ~
NA1 → PA2 → CA1 (FireGun) → { SyunnPo + PA (FireGun) ~ }
NA1 → PA2 → CA3 (FireGun3) → PA (FireGun3)
NA1 → NA2 → PA3 → CA1 (FirePillar1) → PA(FireGun) → PA(FirePillar2) → PA(FireGun3) → PA(FireDragonRisingFist1)
NA2 → PA3 → CA2 (FirePillar2)
NA2 → PA3 → CA3(FireDragonRisingFist1)
NA2 → PA3 → PAC(FireDragonRisingFist2)
DA (Blazing Net 1,pushes surrounding enemies into the ring with flames. If enemies are knocked into the wall, use this move to pull them back)
S + DA (Blazing Net 2)
PAC (FlameRing,traps enemies or protects yourself)
PAC (FlameRing) → DAP(FlameRain) → PA (GreatFlameRain)
Fire Dragon Frenzy (BFCO only):After activating Fire Dragon Frenzy, you will enter true Z-axis aerial combat. Use normal attacks to extend the duration of the frenzy. You can also fall to the ground and continue the frenzy. During the aerial frenzy, using PAC or NA8 -> PA allows you to move upward again along the Z-axis.
Conqueror's Haki : Paralyzes enemies for 8 seconds and enters the Conqueror’s Haki Infusion state, enhancing normal and power attack damage by 10x for 30 seconds.
Blazing Net 1: Use flames to pull distant enemies toward the player.
Charge Attack (BFCO only):
holding the power attack key for 0.5 seconds and releasing it triggers Charge Attack2, and holding the power attack key for more than 1 second triggers Charge Attack3.
Boss Fight:
You temporarily need to use the console to input player.placeatme xx0F8AF4 to summon the boss.xx represents the load order number of this mod.
You need to summon the boss outdoors for now.
It is recommended to input player.setav health 5000 to ensure you have at least 5000 health to fight the boss, and you need to bring enough potions,or enable tgm.
You can enter the 'kill' command in the console at any time to end the boss fight.
0.Spell and Animation Quick Trigger
1. PapyrusUtil SE
https://www.nexusmods.com/skyrimspecialedition/mods/13048?tab=description
2. True Directional Movement https://www.nexusmods.com/skyrimspecialedition/mods/51614
3. powerofthree's Tweaks https://www.nexusmods.com/skyrimspecialedition/mods/51073
4. powerofthree's Papyrus Extender https://www.nexusmods.com/skyrimspecialedition/mods/22854
5. Scriptfree Behavior Staggerlock https://www.nexusmods.com/skyrimspecialedition/mods/33481
6.BFCO - Attack Behavior Framework
https://www.nexusmods.com/skyrimspecialedition/mods/117052
7.Face Discoloration Fix (option,fix black face)
https://www.nexusmods.com/skyrimspecialedition/mods/42441
8.Behavior Data Injector
https://www.nexusmods.com/skyrimspecialedition/mods/78146
9.Payload Interpreter
https://www.nexusmods.com/skyrimspecialedition/mods/65089
10.Open Animation Replacer
https://www.nexusmods.com/skyrimspecialedition/mods/92109
11.dTry's Key Utils
https://www.nexusmods.com/skyrimspecialedition/mods/69944
12.Modify the settings of the following file (This can significantly improve script processing speed and performance, enable instant spell casting, and greatly enhance game stability):
C:\Users\YourID\Documents\My Games\Skyrim Special Edition\Skyrim.INI
Skyrim.ini
[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fExtraTaskletBudgetMS=50 (This value can significantly reduce script latency. If there is lag, reduce it to below 20.)
fPostLoadUpdateTimeMS=2000.0
fUpdateBudgetMS=50 (This value can significantly reduce script latency. If there is lag, reduce it to below 20.)
iMaxAllocatedMemoryBytes=8388608
iMaxMemoryPageSize=8192
iMinMemoryPageSize=512
Modify the configuration of 'Particles' in SkyrimPrefs.ini.
[Particles]
iMaxDesired=20000 or 10000 or 6000
(Particles don't significantly impact FPS, so feel free to set them)
Spell usage and instructions (Unchanged)
Most spells, when cast with True Directional Movement's lock-on to an enemy, will target the enemy's location.
⬇: Press and hold
→: Press repeatedly
+: Press
, : or
SyunnPo flame:
⬇w, a, s, d + x:
Short-range translation in the corresponding direction (jumping or translation while airborne travels further).
⬇w, a, s, d + x → x:
Long-range translation in the corresponding direction (jumping or translation while airborne travels further).
Locking onto a target with the True Directional Movement mod to activate → x → x:
Lock on to SyunnPo's target.
+ x → x:
Translate to the locked target.
・Unlock the SyunnPo's target(lock is automatically removed when the target dies)
+ Keyboard End key
ITG Gaming
2024-11-28 14:38:41 +0000 UTC