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[1.3.8 Update] SkyrimSE MOD MCO moves added Fire Fist Ace BFCO&MCO 1.3.8

BGM:https://www.youtube.com/watch?v=TmHWEsW9-n0 

1.3.8 Changelog:

1.MCO moves added.MCO users can currently use the basic 8 normal attacks, 8 power attacks, and all action-based spells from the spell menu.

2.The spells in the spell menu starting with 'Fire Fist Ace -' are all triggered with animations.

3.Added Great Flame Commandment: Flame Emperor and Great Flame Commandment: Flame Emperor 2.And optimized some older spells

4.Need to Recast SyunnPo Flame to activate the new moves.

You need to cast the SyunnPo Flame spell for the animations to take effect and ensure you are unarmed; disabling the spell will make the animations ineffective.

NA: Normal Attack
PA: Power Attack

MCO move list 1.3.8: 

NA1 → NA2 → NA3 → NA4 → NA5 → NA6 → NA7 → NA8

and all power attacks.

Tomorrow, I'll continue updating to complete the MCO moveset.


BFCO move list 1.3: 

DA: Dual Attack (LMB+RMB)

CA: Charge Attack

DAP:Dual Attack Power (hold LMB+RMB more than 1 second)
PAC: PowerAttack-Comb (I suggest setting a convenient key, such as 'E', in the BFCO's MCM menu for easy use.)

~ : Can be pressed infinitely

 { } : Can loop infinitely within the range
Some spells, when cast with True Directional Movement's lock-on to an enemy, will target the enemy's location.

it is recommended not to lock on to enemies when performing close-range combos.

1.3new:

Sprint+NA(SprintAttack)→NA~

Sprint+NA(SprintAttack)→{NA→PAC}(Z-axis move)

A+PA(Conqueror's Haki)

NA5→PA6→CA1(RisingDragon · FlamePillar)→PA(RisingDragon)~

NA5→PA6→CA3(RisingDragon · FlamePillar2)→PA(RisingDragon)~

NA5→PA6→CA1(RisingDragon · FlamePillar)→{NA5→PA(RisingDragon)}

NA6→PA7→CA1(Flame Emperor 1)→PA~

NA6→PA7→CA3(Flame Emperor 2)→PA~

NA7→PA8→CA1(Firefly1)→PA~

NA7→PA8→CA2(Firefly2)→PA~

NA7→PA8→CA3(Firefly3)→PA~

NA6→PA7→CA1(Flame Emperor 1)→NA7→PA8→CA3(Firefly3)→PA~

NA8→PA9(Fire Fist)→PAC(FireDragonFist2)

1.2new:

S+PA (Fire Fist)

(S+PA)→PAC (FireDragonFist2)

S+(PA→PAC) (FireDragonFist1)

PA1→NA1→NA2→PA(FirePillar1)~

NA3 →PA4→CA1→PA~

NA3 →PA4→CA3 (FireDragonFallingFist)

NA4→PA5→CA1→PA(Crossfire)~

NA4→PA5→CA3→PA(FireDragonFrenzy)→{NA~PAC→NA~}

W+PA(Elementalization1)

W+PAC(FireMeteorFall1)

W+(NA1→PA2→CA1→PA~) (fireworks2)

W+(NA1→NA2→PA3→CA1→PA~) (fireworks3)

W+(NA1→NA2→PA3→CA2→PA~) (fireworks4)

W+(NA1→NA2→PA3→CA3)(FireMeteorFall2)

W+(NA1→NA2→PA3→PAC)(FireMeteorFall3)

NA1 → NA2 → NA3 → NA4 → NA5 → NA6 → NA7 → NA8

PA1 → CA1 (FingerGun1) → PA(FingerGun1) ~

PA1 → CA2 (FingerGun2) → NA or PA (FireDragonFrenzy) → NA ~

PA1 → CA2 (FingerGun2) → NA or PA (FireDragonFrenzy) → { NA ~ → NA8 → PA(Aerial Z-axis upward movement again) → NA ~ }

PA1 → CA2 (FingerGun2) → NA or PA (FireDragonFrenzy) → { SyunnPo ~ → NA ~ → SyunnPo ~ → NA ~ }

PA1 → CA2 (FingerGun2) → NA or PA (FireDragonFrenzy) → { NA1 → PA2(FireGun) ~ NA ~ }

PA1 → CA3 (FingerGun3) → PA(FingerGun3) ~

NA1 → PA2 → CA1 (FireGun) → PA (FireGun) ~

NA1 → PA2 → CA1 (FireGun) → { SyunnPo + PA (FireGun) ~ }

NA1 → PA2 → CA3 (FireGun3) → PA (FireGun3)

NA1 → NA2 → PA3 → CA1 (FirePillar1) → PA(FireGun) → PA(FirePillar2) → PA(FireGun3) → PA(FireDragonRisingFist1)

NA2 → PA3 → CA2 (FirePillar2)

NA2 → PA3 → CA3(FireDragonRisingFist1)

NA2 → PA3 → PAC(FireDragonRisingFist2)

DA (EnnJyouMou1,pushes surrounding enemies into the ring with flames. If enemies are knocked into the wall, use this move to pull them back)

S + DA (EnnJyouMou2, increases skill damage by 5x for 10 seconds)

PAC (FlameRing,traps enemies or protects yourself)

PAC (FlameRing) → DAP(FlameRain) → PA (GreatFlameRain)

Fire Dragon Frenzy: After activating Fire Dragon Frenzy, you will enter true Z-axis aerial combat. Use normal attacks to extend the duration of the frenzy. You can also fall to the ground and continue the frenzy.
During the aerial frenzy, using PAC or NA8 -> PA allows you to move upward again along the Z-axis. For now, aerial combat uses ground animations, but it will be replaced with aerial-specific moves and continuously optimized.

Charge Attack: 
holding the power attack key for 0.5 seconds and releasing it triggers Charge Attack2, and holding the power attack key for more than 1 second triggers Charge Attack3.

Boss Fight:
You temporarily need to use the console to input player.placeatme xx0F8AF4 to summon the boss.xx represents the load order number of this mod.
You need to summon the boss outdoors for now.
It is recommended to input player.setav health 5000 to ensure you have at least 5000 health to fight the boss, and you need to bring enough potions,or enable tgm.
You can enter the 'kill' command in the console at any time to end the boss fight.

Requirements

1. PapyrusUtil SE

 https://www.nexusmods.com/skyrimspecialedition/mods/13048?tab=description 

2. True Directional Movement https://www.nexusmods.com/skyrimspecialedition/mods/51614 

3. powerofthree's Tweaks https://www.nexusmods.com/skyrimspecialedition/mods/51073 

4. powerofthree's Papyrus Extender https://www.nexusmods.com/skyrimspecialedition/mods/22854

 5. Scriptfree Behavior Staggerlock https://www.nexusmods.com/skyrimspecialedition/mods/33481


6.BFCO - Attack Behavior Framework
https://www.nexusmods.com/skyrimspecialedition/mods/117052
7.Face Discoloration Fix (option,fix black face)
https://www.nexusmods.com/skyrimspecialedition/mods/42441

8.Behavior Data Injector
https://www.nexusmods.com/skyrimspecialedition/mods/78146

9.Payload Interpreter

https://www.nexusmods.com/skyrimspecialedition/mods/65089

10.Open Animation Replacer

https://www.nexusmods.com/skyrimspecialedition/mods/92109

11.dTry's Key Utils

https://www.nexusmods.com/skyrimspecialedition/mods/69944


12.Modify the settings of the following file (This can significantly improve script processing speed and performance, enable instant spell casting, and greatly enhance game stability):
C:\Users\YourID\Documents\My Games\Skyrim Special Edition\Skyrim.INI
Skyrim.ini


[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fExtraTaskletBudgetMS=50   (This value can significantly reduce script latency. If there is lag, reduce it to below 20.)
fPostLoadUpdateTimeMS=2000.0
fUpdateBudgetMS=50       (This value can significantly reduce script latency. If there is lag, reduce it to below 20.)
iMaxAllocatedMemoryBytes=8388608   
iMaxMemoryPageSize=8192      
iMinMemoryPageSize=512       

Modify the configuration of 'Particles' in SkyrimPrefs.ini.
[Particles]
iMaxDesired=20000   or   10000   or    6000

(Particles don't significantly impact FPS, so feel free to set them)


Spell usage and instructions (Unchanged)

Most spells, when cast with True Directional Movement's lock-on to an enemy, will target the enemy's location.

⬇:    Press and hold 
→: 
Press repeatedly

+:    Press
, :   
or

SyunnPo flame:

      Translate to the locked target.


・Unlock the SyunnPo's target(lock is automatically removed when the target dies)
 + Keyboard End key

[1.3.8 Update] SkyrimSE MOD MCO moves added Fire Fist Ace BFCO&MCO 1.3.8

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