Fallen 0.03b Tier II Unlocked!
Get v.0.03b HERE!
2024-02-26 20:13:54 +0000 UTC View Post
All rendering and animation is complete for v.0.03b. The weekends are when I get most of my work done and I still have the writing and coding to do. I'll piece it together after work. Should be up Tuesday - Wednesday.
This version follows choice no.1 in the car.
v.0.04 will merge the two paths back together again.
I've also had to change some code where the truck driver passes by, if and error message does come up, try "Ignore" or "Rollback". Everything before that poi...
2024-02-19 12:32:32 +0000 UTC View PostThe release of v.0.03b has been pushed back to next weekend. Those of you have played v.0.03 might have noticed an animation or two... well it was supposed to be only one, but I kinda got carried away and had to stop myself at four.
To balance out the other path, I've decided to add at least a couple animations there as well.
It's also been much slower going with this update because our protagonists wander off in to the corn field. Seemed like an awesome idea when I had plan...
2024-02-11 13:04:38 +0000 UTC View PostGod damn! That took way longer than I had planned. Coding branching paths is a fucking nightmare! Anyhows, I need 1 more render to make a scene flow more naturally.
So, renders 99,99999% done.
writing: Done
animations: Done
Coding: All but Done.
Need to make a coffee, sit down, play through the update to check if everything's working properly, and then we're off to the races.
Also, a friendly reminder: when a choice pops up, that number isn't for fucking ae...
2024-02-04 19:35:16 +0000 UTC View PostLola & Lucas return this weekend for Early Access!
2024-02-01 14:06:52 +0000 UTC View PostMost of the rendering is done for the next release. Got a batch I have to redo this weekend for an animation.
If you'll pardon my French - DAZ3D is dogshit when it comes to animating. Blender is a good alternative, but it's a time-sink transferring the models and adjusting little tiny details. And I'm trying to get these updates out as soon as possible.
There are other alternatives, but each one has a learning curve that consumes time.
v.0.03 will be released next week...
2024-01-27 12:27:05 +0000 UTC View PostA bit of a shocker there at the end with one of the choices in v.0.02.
Trying to keep things interesting and exciting even with shorter updates.
Anyways, a little rest after a busy week and then will spend this weekend setting up the renders for the next update.
The plan is to try and hit a ~100 renders again and split them between the two paths from the last update. But I'm not sure that will be enough for each branching choice. So, it might be for only one. St...
2024-01-19 13:17:57 +0000 UTC View PostRendering for Act I, Scene III of Lucas' path is done. Maybe a few more if the need arises, but I'll see as I get into the writing phase. There's about a ~100-ish renders done - split into two paths depending on how you react to Lola teasing you. Everything's looking good for the original plan of releasing it this weekend. Coding and writing starts tomorrow.
Peace!
2024-01-09 19:35:40 +0000 UTC View PostThe teaser's out! Why a teaser and not just a full release? With a teaser out I've just committed to going forward with this little project of mine. Get the ball rolling so to speak. Otherwise who knows how long it would have taken to try and bring my ideas to fruition. Is it long enough? How many animations should I add? etc. Fuck it! Get it out there and let the chips fall where they may.
Enough reflecting, Lola would consider that "soft!" 2024-01-06 14:12:58 +0000 UTC View Post
Download the teaser to Fallen for free and give it a try.
2024-01-03 18:58:15 +0000 UTC View Post