Hey everyone, I've got something new today (we'll be back to our normal programming with the next update) pre-alpha rules for what I've been code naming "Kid Nimble."
The Working title is Nimble: Hero Club, and it's for 8–14 year old kids to play with their parents, middle school programs, libraries, etc. To introduce them (and their parents/teachers) to TTRPGs in a not boring way! (as well as a sneaky way to reinforce, reading, math, social skills, problem s...
2025-10-28 12:47:50 +0000 UTC
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Hey everyone, I'm excited to release the award-winning Lizardfolk monster group. This group features some rad new mechanics, environmental challenges for the heroes to overcome (and for the GM to exploit!), as well as my new favorite ability name "Uh, guys..."
This release features:
Happy spooky month everybody! 🎃 🎃
I've got an extra spooky monster group for you this week, FIENDS!
From the deepest pits of the Horrible Beyond come the Horrible and Tyrannical Fiends: evil, black-hearted beings of fathomless hunger. They intrude upon the mundane world when the walls between realms are strained. Some arrive, heralded by the rattle of endless chains, in iron cages that grind upward from below. Some are summoned by cult forces, while others tear their way...
2025-10-08 22:21:26 +0000 UTC
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Hello all!
This week we've got a brand new award-winning adventure for you to try out: The Emerald Vow!
Crash the perfect wedding in this whimsical fae-inspired adventure for LEVEL 6 heroes!
This adventure is unique in that it leans more heavily into RP and exploration/creativity pillars—there is still some rad combat of course!—but the focus is on the deeper story going on and how to solve it.
Design Jam: Subclasses
If you haven't heard,...
2025-09-23 17:34:33 +0000 UTC
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Hey everyone!
Fresh off the press is a brand new award-winning adventure written by the talented Pablo Dapena. This adventure feature SKY PIRATES, a shipwreck base, and a dynamic, open dungeon layout! It also features:
Super quick 10 minute GM prep.
3 Quest Hooks to fit it easily into your existing campaign.
4 Traveling Encounters to set the stage.
3 Flavorful new magical items with lots of fun consequences for GMs and ...
2025-09-17 22:24:49 +0000 UTC
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Hey everybody!
As a thank you for supporting the continued development of Nimble I wanted to give you first dibs on some cool stuff I have. All deeply discounted, at cost, below cost, or even free where I can swing it!
Stock is VERY limited on some of these items (low single digits), but more will be made available over time. Apologies ahead of time if/when I run out :(
What's available:
Weep and lament for the end comes.
An earth Titan of horrific power and primordial origin—The Tarrasque is a cataclysmic force whose footsteps reshape continents. It cannot be defeated, only sent back into depths to slumber for a time before it inevitably reemerges to bring devastation to the world.
I've started developing a series of TITAN monsters, and to give you a vibe check of what these will be check out this GM advice note:
I've got some rad new content for you guys today Adventuring Companions!
Expanding upon the simple "sidekick" optional rules in the Core Rules book, we now have companions! Some players just love taming pets, gathering friends, or paying mercenaries to join them and this provides a super flavorful but light framework to support that fantasy. And this also make for a more well-rounded party for GMs with a smaller group, to maintain the heroic teamwork aspects of gameplay...
2025-08-21 17:27:16 +0000 UTC
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Hey everybody!
New monster group here, possibly the spiciest ones yet: VAMPIRES! 🧛🧛🧛
It includes 5 new (high level) vampire variants: from the lowly Vampire Spawn, to the grotesque Vampire Gorger, and the true Full Blooded Vampire. As well as 4 new vampiric servants that can aid them in battle: Gargoyles that fly around and attempt to crush heroes with their stony weight, to Blood Thralls—humans under the sway of a powerful vampire lord who help lure victims to them.
2025-08-14 12:01:32 +0000 UTC
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Hey all, while I wait on pins and needles for the books to arrive (the latest update I have from the freight company is tomorrow, but it might actually end up being next week?), I've been working hard cooking up some new monsters. Big thanks to Alexandra Petruk for the art and Frank Hudson for the lead design on this one (which I'm really excited about by the way).
What's new with fey?
Fey are lighthearted and fun, as a GM you can feel free to throw much more difficult fey encou...
2025-08-07 14:53:27 +0000 UTC
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Hey all!
I'm finally beginning to publish the winning entries to the Design Jam (adventures take a lot of time to edit!). This one is a spicy cult adventure on the shores of the Sea of Tears, I hope you all enjoy!
In other news Dave Thaumavore just published his (GLOWING) review of Nimble, do check it out and make sure you give him a sub if you're not alread...
2025-07-29 16:36:06 +0000 UTC
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Alright guys, I'm excited about these new monsters! A really cool take on your typical clockwork constructs, these are created by mages— Mana Constructs. Enchanted armors flowing with living mana, they are automata that react to mana being spent, so they can be particularly dangerous against Mages and other spell casters. They gain additional attacks—which is BAD news for the heroes…unless they can position themselves intelligently, in which case they can force the Mana Constructs to at...
2025-07-12 01:01:13 +0000 UTC
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Hey everybody!
I know I promised the Mana Constructs this week (they're still coming), but I've got something even more exciting! A brand new spell school TERRAMANCY. It is a plant and earth based school that focuses on control, and big (slow) damaging spells. The plant spells deal low damage but offer strong controlling options at decent range; the earth spells are much slower but deal tremendous amounts of damage and reshape the battlefield in interesting ways.
It's still in alp...
2025-07-02 12:49:10 +0000 UTC
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Hello all!
The new Hexbinder class is ready for it's final playtesting and editing pass. If you'd like to playtest it and get your feedback in, please do it in next 2 weeks! We'll be going to print on it shortly after that. We've been doing a good bit of playtesting and iterating on it and I feel like it's really in a great place.
That said, there may be some unforeseen broken combos or features that could be worded slightly better. Please let me know!
What's new?
2025-06-23 19:27:43 +0000 UTC
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Hey All!
More people have been asking me for adventure feedback so I went ahead and recorded more detailed feedback for them, and I wanted to share that with you all too! It's a bit too niche to publish widely so I've left them unlisted, but if you're a writer or an aspiring one, you might get something out of them:
Behold, Stench & Rot Adventure Feedback https://youtu.be/_pcvBaWaGFI
Belchazar's Hunger ...
2025-06-11 14:30:27 +0000 UTC
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Some big changes with the Artificer class! Testing has been going well so far, lots of great feedback. The class feels very customizable, uniquely so, and I think that's definitely the fantasy I'm trying to hit. A genius who can make inventions and upgrade them in lots of different ways.
There are currently about a dozen different inventions (you can pick a new invention roughly every other level) and nearly 40 different upgrades (you can pick 1 new upgrade every level). There may be a...
2025-06-05 17:54:14 +0000 UTC
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Wow, you guys…
This is definitely my favorite monster group yet. I feel like I'm really honing in on the GM tools that will be most useful to run them now too. Because the tactics are so subtly deep, I really like having different tactics spelled out for the GM, including ways to make it harder (and seem like a tactical genius) or easier (without looking like you're intentionally throwing it). I love that these Death Knights also have possible parley options that could even lead to a...
2025-05-28 17:01:48 +0000 UTC
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Hey all! really excited about this new monster group, THE ORCS! In the PDF below, you'll not only find 7 new monsters and 1 new legendary monster, but also something I'm QUITE happy about: additional handy info for the GM running these guys. Premade encounters and tactics for different levels, as well as Orcish Names (for when the heroes inevitably ask "what's this guy's name?"), and 2 new t...
2025-05-01 15:48:52 +0000 UTC
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I was quite surprised to see not only the instant support for the earlier artificer draft, but also how many people volunteered to do extended playtesting! Seeing that, I wanted to put some extra time into the class so that it can be a more more solid foundation from which to collect feedback. The first draft was really more of a loose collection of ideas rather than a playable class, THIS version, is very much playable, and I'm eager to hear your feedback,
What's changed?
2025-04-22 18:23:39 +0000 UTC
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Hey All, it's tinkering time!
I've been working hard on the first draft of the new ARTIFICER class, and the first few levels are ready to be played (link to the PDF below)! Being an alpha version, it's obviously rough around the edges and quite unrefined, but if you don't mind that, you can get a very good idea of the direction and goals of the class.
Most of the names, numbers, and other specifics will change, but broad strokes I'm really happy with how it's turning out so far. I...
2025-04-16 22:39:48 +0000 UTC
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Hey all!
As promised, the Creator's Kit is now available!! I'm super excited about this, it ended up taking a lot longer than expected because I kept thinking of really useful things to put in there. Then, if I was spending this much time on the content, surely I'd want the design to look decent as well… and here we are :D
Note that this is the first draft. I expect there will be lots of typos, some content that could be clarified, improved, or added. I'm releasing the first dra...
2025-04-09 22:21:31 +0000 UTC
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Hey all!
Initial playtesting of the Hexbinder (formerly the Witch) is going well, and I've got the next draft ready to review and playtest. The class is really feeling like it's in a very good place already, if anything, maybe a bit too strong? It has tons of neat little interactions and subtleties that I think make it quite a fun class to play.
I'm looking for playtesting feedback! We're organizing some playtesting on the discord server, if y...
2025-04-07 15:04:30 +0000 UTC
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Hey all!
I've just cooked up half a dozen new monster stat blocks, the ever-stinky and spooky TROGLODYTES! Perennial GM favorites for any low to mid-level campaign that ever goes underground, these stinkers pack quite a nasty punch.
Some new things you'll notice I'm trying out:
Flavorful new ways to get into combat. How can we simulate the stinkiness of these creatures without annoying everyone by forcing them to constantly make saves? How about exchang...
2025-03-31 18:34:53 +0000 UTC
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Hey everyone! I'm excited to send some updates on the witch and artificer classes. First off, the Witch is now called Hexbinder. I wanted something a bit more evocative, and Hexbinder works on so many different levels: it better describes what the class is like (HEX is in the name now, for crying out loud!), and binding has double meaning of both healing and harming which fits perfectly I think. It also has the added benefit of avoiding any unintended real...
2025-03-19 15:09:48 +0000 UTC
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Hey everyone, quick update here on the Nimble printed books. Just got an update from the printer, they were supposed to have the wet proofs (the small batch of test prints) shipped to me already, but there wee some internal delays on their side (out of stock on a certain kind of paper, and their first print run they used the wrong thickness greyboard), BUT I should be receiving the physical proofs next week. In the meantime they did send me some pictures of the progress if you'd like to check...
2025-03-14 02:39:01 +0000 UTC
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I announced last year that I may be working with an illustrator on a kid's version of Nimble aimed at teaching TTRPGs to middle school aged kids, for afterschool programs, libraries or parents with young kids. Working title: Kid Nimble, but I'm leaning toward something a bit cooler like Nimble: Adventure Club.
For as much as Nimble streamlines TTRPGs, the goal here would be to go much further. It mus...
2025-03-04 16:53:38 +0000 UTC
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As Patrons, you can help point me in the right direction, what would me most helpful to you, what is most exciting?
Please vote and then leave a comment with additional details, or your 2nd or 3rd favorite option!
To give you an idea of how long each thing takes (from more time/effort to quickest/easiest):
1 new class: 2-3 months, story-based subclass: 1-2 months, 1-shot adventure: 1 m...
2025-02-26 02:06:40 +0000 UTC
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Thank you for continuing to support the Nimble development! The first thing we'll be working on here is the new WITCH class (see the next post for a poll and vote on what to work on next/simulta). Initially a collab with the folks who made the project Faerie: a Realmwalker's Guide, it was going to be a rather straightforward adaptation but the more I worked on it, the more I ...
2025-02-26 01:47:15 +0000 UTC
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