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Dorumeka

Dorumeka

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Dorumeka posts

Considering improving rewards

Hey guys, I think I want to change the rewards I'm offering to some patrons currently. Is there something specific you would like receive for the $10 and $20 tiers?

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Progress with The Institute and some info

Dorumeka post Progress with The Institute and some info

Here's a bit more info on The Institute building.

  • You will always begin the game in your quarters where you can start the game's main campaign
  • Next to your quarters, you'll find other rooms belonging to some characters that you'll interact with
  • By going to different floors, you'll be able to access rooms for the Training Simulator, 2020-04-12 21:29:12 +0000 UTC View Post

My plans for the next build

Dorumeka post My plans for the next build

For this month I want to develop "The Institute", a place where you'll be able to hang out when not playing a mission or map. The Institute is the main building of the Cruz Institute, the entity to which Red (the main character) is aligned to. In this location you will:

  • Start the main campaign
  • Unlock content for the game
  • Use ...

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Mission 05 free version released + update

Dorumeka post Mission 05 free version released + update

In addition to the free version of the current build, I made a small fix to the Wander AI.

The free version will now have access to all the content of the paid version, with the caveat that you will only be able to control a free camera. You can explore levels freely, and it is compatible with custom content (mods and maps).

I also upda...

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Cheats file for Mission 05

Dorumeka post Cheats file for Mission 05

Put this file in Orchid Rain - Mission 05 build_Data > StreamingAssets. It will give you 3 cheats that will appear in the settings menu. The cheats file for Mission 04 will not work. 

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Mission 05 public build released

Dorumeka post Mission 05 public build released

The main feature of this build is the ability to play custom maps created with the new Map Editor unity project. As always, give me a couple of days to prepare the free version. Hope you like it!

Patrons can claim the download here.

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Red 3D model

Dorumeka post Red 3D model

Almost done now!

Spidey pose just because.

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Finally started working on the main character

Dorumeka post Finally started working on the main character

I had some free time while I waited for my girlfriend to finish the new pause menu UI design, so I went ahead and started modelling Red, our protagonist. With some luck you might be seeing him in the next build!

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Map Editor update

Dorumeka post Map Editor update

I've made some changes to a couple of the scripts of the project that will break some functionality of the NpcSpawner with the coming update to Mission 05 build. This is something that won't happen often at all, or possibly never. Everytime I update the game and add new things to the Map Editor, these changes will not be supposed to make previous maps incompatible, but this time I have to make an exception.

You can download the whole project again, but there's also a simpler way to upda...

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New weapon animations, capture mechanic WIP and patron build updated

Dorumeka post New weapon animations, capture mechanic WIP and patron build updated

I updated every weapon to have new animations and also replaced the old hands with ones that are more accurate with the character design of the protagonist. I've also made some progress with the new capture/abduction mechanic.

Download for $5+ patrons.

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Working on the player animations + a new mechanic

Dorumeka post Working on the player animations + a new mechanic

This was long overdue. Some time ago I mentioned that the current weapon animations where place holder. Well, that was true! I was about to add a new weapon, but my antiquated weapon animation system was starting to get bloated, so finally I decided to re-organize it so that it will be easier for me to keep adding more weapons to the game. And since I'm already there, I'll try to make some better FPS animations.

This is something I've mentioned many times in the Discord. I've been plani...

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Early patron-only build available

Hey patrons, you can start working right this moment in your maps and play them with this early build. Check the user guide for more details on how to get started.

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I just finished writing the Map Making guide

Dorumeka post I just finished writing the Map Making guide

Next release of Orchid Rain will feature the ability to load custom missions. I have prepared a Map Editor project that you can use to prepare a level of your own for the Mission 05 build.

Check out the new guide here.

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Thinking of making a contest + some random pictures

Dorumeka post Thinking of making a contest + some random pictures

Images so that this isn't a boring text-only post. I just had an idea and wanted to share it with you to see what you think. As some of you know, I'm working right now on the map editor tech for the next release (hopefully this month). That and the modding support are somewhat unusual features for an indie lewd game, and I wanted to exploit them a bit more to increase the general interest in Orchid Rain.

So, what I though was to organize a little mapping contest among whoever would want...

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I made a small playlist of some of my songs for Orchid Rain

Just because why not.

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Break is over. May the work continue

Hey all,  just wanted to let you know that I'm back working on the game now. Thank you for your wait!

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Free new map for Mission 04

Dorumeka post Free new map for Mission 04

I've updated the current build of the game to port the existing "Test Mission" and "AI Battle" to the new map system. This new map system is being worked on to allow for people to make their own maps/missions for Orchid Rain.

To put the mod/map distribution to the test, this map is not included in the latest version. I'm hosting the map file itself in the (currently) official content sharing thread for the game on undertow.club. 2020-01-04 04:11:12 +0000 UTC View Post

I made a small update to Mission 04

As I've been mentioning in the Discord, for the Mission 05 build I want to start working on the main campaign of the game. Before doing that, I need to establish the workflow for the map making. So, I though it'd be a good idea to once and for all solve the custom map making mechanics. I've have the base of it pretty much solved. In this update, I've introduced the custom levels loading and management to the game. I'v...

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Free version of Mission 04 released

Dorumeka post Free version of Mission 04 released

Includes the same content of Mission 03, with the only addition of mod support and the new UI.

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Update on mod sharing

Dorumeka post Update on mod sharing

I thought ModDB would be an good option for mod sharing, but turns out they don't allow adult games in their site. As an alternative, I've chosen a less problem-prone way, which is just a forum thread.

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Cheats file for Mission 04

Dorumeka post Cheats file for Mission 04

Put this file in Orchid Rain - Mission 04 build_Data > StreamingAssets. It will give you 3 cheats that will appear in the settings menu. The cheats file for Mission 03 will not work.

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Mission 04 public build released

Dorumeka post Mission 04 public build released

Modding support is finally here, available publicly. Click on the big image for more information.

A free version will be available in the coming days.

Link for patrons.

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Updated Mission 04 preview build

Dorumeka post Updated Mission 04 preview build

I'm posting an update to the current preview build with a couple new things

  • Added 3 new hair styles
  • Added a spawning effect to NPCs and made some other tweaks to make spawning not so immersion breaking
  • Fixed some issues with the Officer's hats

Link for convenience.

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Mission 04 preview build ready to download

Dorumeka post Mission 04 preview build ready to download

I've included 4 mods taken from the guide's examples. The guides and all modding related files are available for everyone interested to start making stuff right now. Only $5+ patrons get access to the new game version.

$5+ patrons, this way .

Modding user guides are almost complete

Dorumeka post Modding user guides are almost complete

Mod support works pretty well (although internally for now), but in order to make mods, I need to teach you how to do that for Orchid Rain. I took some days to write you a very thorough guide. You can see it right now and get a sense on what sort of things you can do with the new moddable release at the end of the month.

I've never done something like this before, and I have no idea how many people go out of their way to enable mod support for their games. I did this as I learned, so th...

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Mod support in progress

Dorumeka post Mod support in progress

One request that I heard a lot was support for custom models. This video shows a model that I found for free on sketchfab, put into the game using the tools I'm making for you to do the same. All the functionality of the original characters is retained, as we are only changing the skin. No gibbing support at the moment, but it will probably require you to make the gibs yours...

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No progress for October

Hi all, I'm making this post to tell you that it's very likely that this whole month I'll be working on another project, so there won't be any new releases on October. Worst case scenario, I'll be back for November.

Since I charge "per thing", you won't be charged for October, in case I don't release anything.

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Mission 03 public build released

Dorumeka post Mission 03 public build released

Free version also available. More details in the link.

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Patron cheats for Orchid Rain

Dorumeka post Patron cheats for Orchid Rain

So, as I said on a previous post, I was planning on adding some cheats for you guys. It's done, and it *should* work fine. If it doesn't for some reason, please let me know!

What you need to do to make them work, is to extract the contents of this linked zip file inside the game's folder. That's it, nothing more. To be more detailed, what needs to happen is that the two files "patreoncheats" and "patreoncheat...

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Mission 03 released. Name of the game changed.

Dorumeka post Mission 03 released. Name of the game changed.

Ryona Assassins was a placeholder name that I used for the project initially. I sticked with it mainly because of the beautiful logo my girlfriend made at the time, but I never really accepted it on the inside. Now that we have sex finally in the game, I though it would be a good time to once and for all choose the real name I wanted the game to have. So, here it is: Orchid Rain.

You can c...

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