Made animations for the new monsters
Was challenging, but had a lot of fun. First is the Impregnator. Second, the Swarmling.
2021-07-13 21:14:26 +0000 UTC View Post
Was challenging, but had a lot of fun. First is the Impregnator. Second, the Swarmling.
2021-07-13 21:14:26 +0000 UTC View PostAlmost ready to bring into the game. These two enemies will add more variety to the gameplay.
To the right, the Swarmling attacks in packs. One on its own is no big threat, but in high numbers they can quickly overwhelm their prey.
On the left, the Impregnator is a big and slow tank. It will prefer targeting NPCs before the player. Its main role is to infect their prey with a Swarmling parasite. After orally forcing an invasive appendix, the infected host will have a short life ex...
2021-07-11 18:32:28 +0000 UTC View PostI fixed some bugs in the game, but I also made some small improvements to performance in the Secret Outpost map. You can see the patch notes in the itch.io description. Also, you can only updated the map without needed to updated the whole game.
Download the latest version of the game here (free for patrons only).
2021-07-04 17:33:53 +0000 UTC View PostHello patrons. For Mission 10 I'm planning on doing the following things
But I also want to do something more exciting for you. Chose between one of the three for me to focus on.
New enemy
There are 3 categories of enemies that I have planned. I would myself determine which I should add, but I'm open to your suggestions and desires as well. T...
2021-07-03 23:41:03 +0000 UTC View PostAdded a new cheat. AI Ignores the Player. It just makes the AI function as it would regularly would, but without being able to detect you.
Put this file in Orchid Rain - Mission 09 build_Data > StreamingAssets to enable cheats in the game!
2021-06-30 22:05:11 +0000 UTC View PostNew build is here! The new Plasma Rifle is very fun to use. You can find it in the new map.
Patrons, you can claim your download here.
2021-06-30 22:02:32 +0000 UTC View PostThe Plasma Rifle is a very effective weapon for taking out tightly packed groups of enemies. Due to its enormous ammunition reservoir, it can sustain uninterrupted fire for a very long time, but it's better used at closer ranges.
Enemies wielding it are extremely dangerous, specially if you are at close range. The best way to engage a Plasma Rifle equipped enemy is to get some distance between you. The projectiles become very imprecise at long range and that will give you a great advant...
2021-06-29 02:30:25 +0000 UTC View PostThe main geometry is almost ready. UV mapped and textured. Lighting is looking fine too! Can't wait to make this playable!
2021-06-25 05:03:50 +0000 UTC View PostAdded a bunch of new accessories for two different sets!
Beach Doru set:
BDSM Set:
Took in a couple suggestions and created this set of accessories for Mission 09. I will make a couple accessories more, so keep on the look out 😁
Includes:
PS- this is rendered in Blender, not in game. Also missing textures.
2021-06-21 03:16:13 +0000 UTC View PostHey all, I want to try something a bit different. For Mission 09 I intend to primarily add a new weapon and a new map, in addition to some other little improvements as well, like the weapon sway, and some other little things. New accessories are something I wanted to do, and I think it would be cool asking you what new wearable items you'd like to see in the game.
So, you can leave a comment with your suggestion and I will later pick some of them.
2021-06-19 16:32:56 +0000 UTC View PostNew weapon almost ready! It's the Plasma Rifle. Does the design show too much what game I'm referencing? Can you guess it? I'm afraid I might have made it too obvious, heh.
This new weapon is absolutely lethal against groups of enemies. It has a high rate of fire, and it doesn't use magazines. This means that no reload is needed. You can fire to you heart's content, or until you run out of ammo. Careful though, because there's no non-lethal mode for it. Only target those you want to abs...
2021-06-19 15:50:43 +0000 UTC View PostI'm working on a new weapon for the game, that I will soon include in the next patron only preview build. The Plasma Rifle is a very powerful weapon for mid range encounters. It doesn't need to be reloaded, but its high spray and slow projectile speed can make it still be challenging to use. A secondary fire mode is in development.
I also finally implemented weapon sway, which you can see in the video. This won't affect your aim, as it's a visual only effect. Your shots will always be d...
2021-06-18 17:28:19 +0000 UTC View PostI made a new map that showcases all the new content in the Mission 08 build.
Download the new map here. Download the latest version of the game here (free for patrons only).
2021-06-12 01:28:06 +0000 UTC View PostIn this mission you will have to defend a Cruz Institute compound from a number of Orchid Rain Corp. waves. After losing many troops against you, they might even deploy some heavy ordnance. Watch out!
2021-06-09 19:32:39 +0000 UTC View PostSmall fix to a bug that prevented picking up trapped characters after using the Dart Gun's secondary fire mode.
2021-06-05 16:47:22 +0000 UTC View PostFixed bugs, mainly:
Added a new cheat. AI Ignores the Player. It just makes the AI function as it would regularly would, but without being able to detect you.
Put this file in Orchid Rain - Mission 08 build_Data > StreamingAssets to enable cheats in the game!
2021-05-31 18:06:49 +0000 UTC View PostFinally published the next build of Orchid Rain. Here you will find one new enemy type, two new weapons and the ability to now equip weapons to your stored characters. I will prepare a free demo of this build in the coming days. Thank you very much for your support this far!
I will also continue to make corrections and updates to this build as they are needed. Pending fixes are some improvements for the reinforcements AI and mod support. As always, you can report bugs in the 2021-05-31 17:47:06 +0000 UTC View Post
I made some improvements to my detection code. I'll do a rundown of how it works.
The AI has two ways of acquiring targets. The first is by using its vision. Simply, when you are inside an NPC's field and range of vision, you will be detected. The second way is more complex, and is hearing. Each time you shoot, a message will be sent to all AI agents in range. When each receives that message, they will perform a series of checks.
First, if the sound source is inside a minimum ...
2021-05-29 17:04:04 +0000 UTC View PostAdded the two new weapons for the NPCs together with animations for them. I also updated the Map Editor with these additions. More info in the changelog.
Download here ($5+ patrons only).
2021-05-22 23:23:59 +0000 UTC View PostSmall update with poisoned animations for the Crossbow gun's non-lethal Poison arrows
Download here ($5+ patrons only).
2021-05-22 04:56:37 +0000 UTC View PostAdded two new weapons for the player. Still pending implementing them for the NPCs.
Download here ($5+ patrons only).
2021-05-17 22:21:06 +0000 UTC View PostAdded rockets and fixed some bugs!
Download here ($5+ patrons only).
2021-04-07 21:20:35 +0000 UTC View PostAdded colors, a new weapon for the Mecha and models/textures.
Download here ($5+ patrons only).
2021-04-06 20:21:54 +0000 UTC View PostHello Patrons, you can download now the preview build for Mission 08, to get a sneak peek at the new Vehicle added to the game, the Heavy Mecha. You can also use the Map Editor Unity project to make maps for AI Battles now, and use the new Vehicle Spawner. Check the updated 2021-04-04 18:57:59 +0000 UTC View Post
Hello! Yes, I came back from the dead. Those who follow the game since the beginning would know that this is not the first time I had to make a long pause. In short, I *really* needed. I've talked about the reasons before, so I won't bore you again with the details.
I also fixed the link to the latest build on itch.io. I changed my itch.io username, which also changes the url for all the builds. Itch is supposed to redirect you from the old url to the new one, and it works almost always...
2021-03-31 05:05:38 +0000 UTC View Post
Hello. I thought you deserved a video of me talking to you, more than a long text post, about the reason behind my absence. Here it is!
2020-11-05 05:02:09 +0000 UTC View PostHello everyone. As you might already know, in my absence due to health issues, I've been learning character art in Blender. So as to not completely abandon you guys, I decided to make a lewd piece dedicated to you.
Patrons will get access to the project files, under the condition that they're only for personal use. But everybody can see a real time version over on Sketchfab, following the link provided.
I hope you like it, and thank you for your interest in Orchid...
2020-11-03 04:00:51 +0000 UTC View Post