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HornedLizardStudios

HornedLizardStudios

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Devlog for February, 2026

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Control re-binding QoL patch! (0.2.8.4)

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13/01/26 - Demo Time!

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08/01/26 - Quick update / Happy New Year!

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17/12/25 - Public Testbuild

Hey everyone! I know it's a day or two late, but here's the public release of our latest testbuild!

https://hornedlizardstudios.itch.io/predation/devlog/1145530/predation-public-testbuild-0283

This one includes a few small things, for one, I've started work on the quest system, which now includes one quest you can play from start to finish! Si...

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30/11/25 - Devlog & Testbuild!

Hey everyone, it’s me, Tib! I’ll jump right into what’s included in this build!

Since we have a bit of new content in this one, we only released this for all of you lovely supporters! Thank you once again!

Now, in terms of content, we only have one “bigger” change this time. It’s a QUEST, one you can pick up at the Coffee shop! Check it out, I won’t spoil much, but it ends with a nice animation!

Aside from that, I focused a lot on getting an automated s...

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11/1/25 - Devlog

Howdy all! Sephra here first off, meant to get this up yesterday but was scrabbling to put a thing together to show you that would show off a thing I've been working on without giving away too much, BUT at the same time will give you a good idea the sort of thing it is:

Now that is an attempt at a maid outfit, hopefully the various fills show that off, and it's currently composed of the he...

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01/10/25 - Dev Log

Howdy all,

There's some links to a couple of videos Tib's done I'll put here so they don't get lost in the shuffle:

https://predationdevstorage.blob.core.windows.net/devvideos/vhsshopexample.mp4

https://predationdevstorage.blob.core.windows.net...

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8/31/25 - Devlog (with images ooo)

Hey everyone,

Sephra here again, after what I realize is a while now but as you might've come to notice at this point, I suck at the whole communication thing generally; however I come bearing some updates, though at this point it's difficult to recall everything included or not so here's some things I've been working on lately:

(EDIT: if you can't see any .gif animations here I apologize, though Tib has found that it was their Brave browser treating them as ads and blocking them?...

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A small Devlog / Progress update! (2025/06/28)

Hey everyone! It’s me, Tib!

Thought I’d give everyone a little update! As you might have noticed, we’ve started putting out more frequent updates now, small changes, nothing too significant, as we feel like it’s much easier to show our progress this way!

Right now, most of the work on my part has been getting the enemy NPCs up and running (or walking, hah) so that we can re-implement them and scatter them around the upcoming maps. We already had Goldie, but now I’ve also...

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Small lore focused update (0.2.7.7)​

Hey everyone! Tib here!

While Sephra and I continue to work on new 'content', I've been updating the already existing build by including more interactions and a few small bugfixes, basically a few more things to do!

Here's a brief changelog:

-Fixed a bug where if the player held down the "look up" button before a cutscene started, the camera would be stuck in the higher position without properly resetting

-Fixed a bug that caused a map load trigger to be tr...

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Public release of the latest testbuild! (0.2.7.6)

Hello everyone, it's me, Tib this time!

This post is simply a continuation from the last one, where we put out a new testbuild for our lovely supporters, but this time, we're giving access to this build to everyone else!

Furthermore, I've finally created a better build pipeline for our Linux build, which means that older systems running older versions of Linux should be able to run the game now again!

As it turns out, it matters where the export templates are built when bui...

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HOTFIX 0.2.7.5 - Fixing a few breaking issues

Hey everyone! Tib here, after some feedback on our discord (THANK YOU SO MUCH!) I've identified a few issues that I quickly fixed! Here's a quick changelog:

-Fixed an issue that prevented players from progressing through the first open area, caused by an incorrectly placed collision shape

-Fixed the empty shop's doors not working and trapping the player inside forever (This bug only appeared on Windows, so I had no idea it even existed)

If anyone finds anything else l...

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4/9/25 - TEST BUILD TIME

Evening Folks!

---Link at bottom of page---

Sephra here with a fairly short (for me) spiel, as we actually have a link down below that I want to let you all get to as soon as possible but we also need some words here so the preview doesn't preview the link I'm about to give you, and if there's one thing I can do is string a bunch of words together, so...

...yep there we go that should be enough lines! I'd also like to say thank you all once again for sticking around for this...

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31/03/25 - Devlog

Hello everyone!

It’s me, Tib, I wanted to clue everyone in about what’s been going on with me and the project itself.

During January I had a lot of sick days and overall my mental health wasn’t the best, so unfortunately I couldn’t get a lot done, but during February and March now, I got quite a bit working! And that’s what I wanted to focus on for now!

First, the Combat!

Goldie will be the first enemy we re-add, with full combat, AI (not the generative kind)...

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30/12/24 - Merry Everybody!

Howdy everyone,

Sephra again, wishing you a now late Merry Christmas and a Happy New Year, and general warm sentiment of the season for anyone who doesn't jive with any of that stuff; like the Neptunians of the North Pole we've been working away, under the somewhat foolish belief we might be able to get something out around now but there you go; the main thing is we were working madly in the attempt and we have a lot more done as a result! Tib has been tackling the gameplay side of thin...

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14/11/24 - Public Testbuild!

Howdy!

Public release time, with a load of tweaks and changes from the subscriber build that should hopefully make testing the intro out a lot smoother and more enjoyable; Tib's made a changelog here for you to take a look at, see what's been happening these last couple of weeks on their end:

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Hey everyone! It's me, Tib, I'll run through MOST of the changes since the last public update. There are probably more small things but I might not have kept track of everything, bu...

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30/09/24 - Devlog

Hello everyone, it’s me, Tib again! As promised before, we’ll be doing monthly devlogs, as it’s a much better way to keep up with things! First of all, this month I had my birthday, so I didn’t get as much work done as I would’ve liked, but I still managed to get a couple of things done, which I’m really happy about! I’ll give you a rundown of the things that I did during this time!

-Updated the engine version (4.3)

-Re-worked the dialogue system to use animated spri...

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01/09/24 - Devlog

Howdy Everybody,

Sephra here for another update; been a little bit, though it has been full of work from all of us at least! Tib will take this one for the most part but I thought some animation previews were in order, show you a couple of new things I've been working on:

This guy has gotten an update, with the plan being to have him as an enemy you want to avoid, ideally; with the...

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22/06/24

Howdy everyone,

Sephra here, bit of an interim post just to apologize for not having the big flashy update thing here as quick as planned; as usual things started happening, work led to more work and we ended up releasing it on the Discord first so we could see what people thought on a smaller scale; we hope to have something up soon with all the more tweaks and fixes. Tib has more to say on the subject so here:

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Hey everyone! A quick side note from me, Tib! A few of you...

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31/5/24 - Devlog

Howdy all,

Sephra again with an update for you, this time hopefully with the video actually in the post itself rather than being an attachment like last time; and one that brings a nice bit of progress too!

https://predationdevstorage.blob.core.windows.net/devvideos/devai.mp4

So what you are (hopefully) seeing above is the introduction of the enemy AI and the combat ...

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16/05/24 Devlog - Breaking Stuff

Good evening everyone!

Sephra here to give you an update on what we've been up to; we'd planned this for a few days back but ended up getting fairly into what we were doing, and wanted to show you when it was in a good state to do so as a preview!

So with Tib working on the combat and the enemy AI, we've been coming up with things on the side to go with being able to hit things (and with being hit) and one of the more significant ones we thought we'd show off is this here:

<...

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16/04/24 - Devlog

Evening all!

Or wherever it is you find yourself in the day; time for another update from Me (Sephra), with a couple of suggestive examples this time!

Work has continued to go well with the whole movement/combat making, we've apparently got enough separate animations for everything Amber can do that Tib's had to create a substantially more complex state system to allow for it; considering I doubt I'm close to done on little things she can do (one of my obsessive fixations)...

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17/03/24 - Devlog

Hello again everyone,

Sephra writing, thought I would put a quick update out on the things we've been up to lately; has been longer than I realized since posting, sorry about that, but the work has been going on as usual all the same!

The both of us took some time out to attend NFC over in Sweden at the end of last month, first con I've actually been to, and though I'm more cut out for the sorts of holidays where you go look at buildings and museums (which I also did, was very goo...

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08/02/24 - Devlog

Hello once again everyone!

Sephra again, from the drizzly shoes of Blighty, thought I'd share an update with you on what we've been doing the last couple of weeks; mostly speaking it's AI based stuff for Tib, and some preparations for it for me!

The  enemies are, we're hoping, going to be much better at pursuing Amber than they were beforehand; as such it's going to look a bit silly if they just walk animation'd through the air for every which thing, so I've been giving every...

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15/1/24: Devlog

EDIT: Sorry about the test post also, I couldn't upload the initial draft for some reason, had to copy everything over etc.

Good evening everyone,

Sephra here to let you know how we've been getting on with things lately!

Tib has been hard at work since the new year putting things together to make the game an actual, you know, thing with enemies and a playable thing that's fun in its own right (we sincerely hope anyway) and to that effect they've been working on the enemy's A...

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30/12/2023: Holiday Update!

Greetings everyone, Happy Holidays to all of you from us reprobates over here doodling awful things for you!

We've both been working over the festive period, as well as enjoying the festivities briefly, and we're proud say we can release this new update before the year's out; and it's a fun one too!

Tib has been, among many other fixes and tweaks and things that I can't list here, implementing a change log feature into the game itself so you don't get all of the individual changes...

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1/12/23 - New test build on the 4th with luck!

Hey everyone,

Sephra again, quick note for you all that we've decided to give this new build a couple more days, so we can release the first two areas instead of just the first and make sure everything's nice and polished; for one thing there's too many NPCs to fit into this small first area and I'd like to show off some of them, along with being able to talk to them; and it gives Tib some time to work out a couple of bugs in the dialogue system and make sure it's all properly ready to ...

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23/11/23 - strange bug face devlog

Howdy everyone!

Sephra again, here to update you on our goings on the past week or so:

First things first, we've been getting more organazized about things and Tib has made a Roadmap for us so you can all have a look too:

https://1drv.ms/w/s!Al0fzdjryBaxiZVAz63wBK8gOxURpQ?e=eJzXOt

Of course not much time left in this year but a new one is also in the works for 2024 which...

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November 9th, 2023 Devlog!

HornedLizardStudios post November 9th, 2023 Devlog!

Helloooooooo, internet! Sammy here, giving a Devlog of my own! Sephra and Tib have been really hard at work, so the least I can do is pick up some of their slack, right? Let me just... put on the lizard suit... Ugh, this thing is stuffy. And it needs a wash!

Ahem...

Howdy everyone!

Sephra here! This week I've been working on a new set of additions to the grapple system we want to get in, namely some close-up shots of various areas where you might not otherwise have the bes...

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