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PATRON Cow Clicker [Alpha 0.91][HOTFIX] Exams Almost Done Edition

APOLOGIES for any issues that may have occurred! The crashing on startup bug should be fixed now. Otherwise, please let me know if you're still experiencing issues.

I'm a buzzer beater, but I try to stick to deadlines! Even if it's right up at the edge of it. Apologies for this taking so long, as well as the lack of updates. I'm entering my last week of exams and then I will be moving back home for the summer. Enough about me though. Onto the update!

PUBLIC Cow Clicker [Alpha 0.91][HOTFIX] Exams Almost Done Edition

APOLOGIES for any issues that may have occurred! The crashing on startup bug should be fixed now. Otherwise, please let me know if you're still experiencing issues.

I'm a buzzer beater, but I try to stick to deadlines! Even if it's right up at the edge of it. Apologies for this taking so long, as well as the lack of updates. I'm entering my last week of exams and then I will be moving back home for the summer. Enough about me though. Onto the update!

Cow Clicker Hair & Skin Controls

MaybeMee post Cow Clicker Hair & Skin Controls

Hello! A new feature on its way!

Since I can't guarantee when a different gameplay-oriented system is going to take more advantage of the cosmetic side of things, I figured that it made sense to just give Patron players full control over the hair and skin colors. Now in the cosmetic menu the reroll hair and skin color buttons will just give you these sliders.

This may or may not stick around, but it's meant to be another tid-bit that you can have fun with.

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Cow Clicker Upcoming Update: status note

MaybeMee post Cow Clicker Upcoming Update: status note

Hello, everyone!

Since I last posted there's been SO many new faces! I'm sorry for things being so quiet. I'm in the last few days of classes in the semester and finals come right after that, so I'm entering the last short bit of things that is going to be the most intensive.

I haven't been sharing much on Cow Clicker as of late, but rest assured it has not been forgotten! A few things that are already implemented into the new update are bug fixes, tweaks, new upgrades, effects, a...

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PROJECT Dungeon Player Damaged Graphic

MaybeMee post PROJECT Dungeon Player Damaged Graphic

A basic example of the player "reacting" to the fight. Like I said, still on the fence whether I plan to have them be animated in an idle state. Most likely will, though.

This is just a basic "hit" look on their face. I'd like that to change depending on the amount of damage received relative to the player's health, how much HP they have remaining, etc. Not only that, but of course a different idle look if their HP is lower.

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PROJECT Dungeon Player Idle Animation WIP

MaybeMee post PROJECT Dungeon Player Idle Animation WIP

This has been given some small tweaks since my last showcase of this, but it's still a WIP.

Did I mention I'm new to animating sprites? I'm on the fence of either adding more "motion" or just scrapping an idle motion altogether. Only because I'd want to handle the animations in-engine rather than trying to bake something in. Undecided at the moment. How does this look? Honest critiques!

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PROJECT Dungeon Vendor Concept Art

MaybeMee post PROJECT Dungeon Vendor Concept Art

This is a small thing that I threw together as concept art for what I was thinking as a shop vendor "costume". Because it's meant to be an NPC looking at "you", straight on, I think I plan on repurposing the cowgirl assets as a base for NPCs in this game. However, I would like to show off their arms and hands this time for some more expression.

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Cow Clicker, name your Cow Girl Suggestions

MaybeMee post Cow Clicker, name your Cow Girl Suggestions

I'm opening this one up to everyone because it's really a "the more, the merrier" sort of thing.  Some of you may have noticed in the Patron build of the game an icon labeled as "bio" that currently has no function.

This is an attempt to personalize the cowgirls a bit more and hopefully tie another line of progression to them, or at least add a bit more fun to the game.

Part of what goes into it is them having a name!

Apart from me just generating a pool of names, (Firs...

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PROJECT Dungeon Combat Teaser

MaybeMee post PROJECT Dungeon Combat Teaser

I've been working, promise!

Just a few more weeks until the end of the semester!

In addition to that, I won't be going abroad this summer, unfortunately. Here's hoping for spring 2023. Aside from my woes, a bit more with the combat!

I've put together a basic attack animation from the enemy, but of course I'd like for there to be a bit more variety than just an enemy that attacks you, but for now this will work!  The system is designed to handle any number of enemies in ...

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PROJECT Dungeon Teaser

MaybeMee post PROJECT Dungeon Teaser

More bits and pieces.

Working on the battle system, finally. There's going to be more than just a basic attack button, but the goal was to get something functional here. Opponents will appear on-screen and have health bars + visual effects from being attacked among other things!

The more challenging piece I think will be battle AI. Ideally I don't want opponents to be just mindless "Attack" damage sponges. It'd be nice for them to be a bit more nuanced depending on the AI "level"....

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Making an NPC for "PROJECT Dungeon"

Good morning, afternoon, night, everyone!

I've been in the dark for a little bit, but that's courtesy of college. Regardless, work has steadily been progressing in all facets! As a small aside from Cow Clicker, however, I wanted to give a small update on PROJECT Dungeon!

Since dropping that little barebones tech demo I've been tweaking the menu design, expanding on inventory things just a little bit, and am working on actual skill point functionality. The next step from there woul...

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PUBLIC Cow Clicker [Alpha 0.85] Golden Cows and Additions

A new update! Nothing on this cosmetic side this time, only because I wanted to stick to milk content related stuff. This has a lot of general tweaks and opens the door up for more to be done, but it has stuff in here!

As per usual patch notes are best seen in-game, but off the top of my head...

  • Golden Cows
  • Added couple sounds
  • New Default Res
  • In-game Reset button

The ne...

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PATRON Cow Clicker [Alpha 0.85] Golden Cows and Additions

A new update! Nothing on this cosmetic side this time, only because I wanted to stick to milk content related stuff. This has a lot of general tweaks and opens the door up for more to be done, but it has stuff in here!

As per usual patch notes are best seen in-game, but off the top of my head...

  • Golden Cows
  • Added couple sounds
  • New Default Res
  • In-game Reset button

The ne...

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Unit Icon Art

MaybeMee post Unit Icon Art

Creating sprites for new units on their way! (And existing, as well). Personally the brain is my favorite. I think I may want to revise a couple icons later down the line, but I may need to tweak the leftmost one to have a better outline that pops a bit more?

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Cow Clicker Golden Cows Mk2.0

MaybeMee post Cow Clicker Golden Cows Mk2.0

Hopefully looking a bit more gold this time? I took the blurry cheese texture back to the lab for some improvements and I think this newer look is a bit better? Let me know your thoughts! The idea for the eyes at least is to make them a bit more "jewel" light. I may change the coloring a bit do give them more of a diamond look. Or maybe ruby?

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Cow Clicker Golden Cows

MaybeMee post Cow Clicker Golden Cows

I promise, it's not a cheese texture.

Gold is hard, which is why I may try to change this, or roll with it. What about cheese cows? What do you guys think? Breast milk cheese? New idea right there. On the spot. Forget that one though.

Anyway, this is meant to be the clickable for what will periodically start appearing on screen to help temporarily boost MPS and add a teeny tiny bit more engagement to the game! The closest comparison I can make at the moment is like golden cookies ...

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New Project Tech Demo

This is NOT intended to be a playable game in its current state. This is purely a tech demo of some of the things that I've been working on as a foundation for a new game. All you'll find in here are basic stat menus and a brief idea of how inventory and gear management might work. Artwork is not finalized and is very much WIP, so visually speaking, please do not take this as anything representative of what the game will turn out to be.

I'm mainly releasing this because...

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New WIP Teaser

MaybeMee post New WIP Teaser

Honestly, why can't the semester just be over, or spring break be even longer? I fly back to school tomorrow, which I'm not looking forward to, but I've been spending some time cranking out the code for inventory and gear systems for my next project. Admittedly, probably dedicated a bit too much time to this, but I've still been getting good dev time in on Cow Clicker which is also good!

I hope I don't catch anyone by surprise when I say that what I consider to be shown above is very ba...

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Cow Clicker Suggest-a-Unit

MaybeMee post Cow Clicker Suggest-a-Unit

Hello!

Making good on my plans for the next update, I'll be trying to add a bit more in the way of more units, their respective upgrades, including other upgrades and hopefully at least one other mechanic (at this time) to keep things interesting!

I think one of the fun parts is the nature of the absurdity factor as things progress and "Big Milk" grows and grows. The standards become more unrealistic and even more wild.

I'm hoping to add at least 5 more units View Post

New WIP Game Asset Art

MaybeMee post New WIP Game Asset Art

Gasp! Another project!

Sort of.

Cow Clicker is remaining as my focus, but I am getting the creative itch to more on some other things in parallel, so I've started some legwork on art for a different game. Think of this as like a display mannequin for the player, which would reflect things that may have happened to the player, what gear they might be wearing, etc.

Let me know what you think! Particularly the head/face is what concerns me the most. I don't think it's bad, but ...

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PUBLIC Cow Clicker [Alpha 0.75] Cosmetics Part 2

It's FINALLY here! Apart from just cosmetics there's been some rebalancing and tweaks as well, but it's a lot to cover (which is covered by in-game patch notes), so just for a few things off the top of my head...

Wow! A lot for the public build given the gap in development releases, however exciting nonetheless!

There's a lot to cover for notes, so much that reading them in-game is the best place to do it. That being said, just off the top of my head here are a few highlights

<...

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PATRON Cow Clicker [Alpha 0.75] Cosmetics Part 2

It's FINALLY here! Apart from just cosmetics there's been some rebalancing and tweaks as well, but it's a lot to cover (which is covered by in-game patch notes), so just for a few things off the top of my head...

  • New outfits (Patron Poll)
  • New hairstyles
  • Collar/Clothing control
  • Redone day/night shader
  • Upgrade icon art
  • Upgrade/Unit rebalancing View Post

Next Update ETA

MaybeMee post Next Update ETA

The joys of trying to tease stuff without giving too much away, but trying to find just the right amount to show to get folks excited...

I'm reaching that point where I might be starting to get too ambitious with development for just a singular update. With all the changes, tweaks, and additions it's getting a little bit past what I'd consider just a +0.1 update.

I'm hoping to have the new version drop within the next 48 hours. Just in case, don't hold me to this ...

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Cow Clicker Cosmetic Suggestion Poll #2 Results

It has been decided! And also...unfortunately, undecided! A first place was clear, though 2nd and 3rd were tied for a couple days, which did not get a tie breaker. I could have, but there's not much fun in that. Therefore...!

I'll honor the top 3 places this time

1st - Mega Milk

2nd/3rd - Kindergartener Uniform

2nd/3rd - Naked Apron

Quite the assortment! I hope to be sharing these soon, but pleas...

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Cow Clicker Cosmetic Suggestion Poll #2

As promised! A poll of cosmetics to be voted on! Not as much input this time, but that is fine as we shall persevere! Since the input wasn't as much this time, the top two suggestions will win. You can vote for multiple outfits (I planned for it, this time), so please vote on your two favorites!

Another fun thing: outfit themed!

It just so happened that the suggestions were coincidentally for outfits, so I tried padding out the re...

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Cow Clicker Poll Update

MaybeMee post Cow Clicker Poll Update

First and foremost, thank you all for being so patient with me!

I'm still waiting on some replies, but the cutoff for that will be in the next two days. Afterwards expect a suggestions poll for cosmetics. The winners of this poll on top of suggestions from patrons I've received in private will be implemented into the game.

This among a other things will be part of the next release of the game. The emphasis this time is more customization, added sprites, and so for...

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Project Robot Art

MaybeMee post Project Robot Art

With color now! I really like how this turned out, though if I had more time I would have liked to animate it a bit more.

Frankly, I'm tempted to make use of this in Patreon/game projects down the road, which I probably will. But officially, this is for coursework...

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WIP Project Robot Art

MaybeMee post WIP Project Robot Art

A bit of an aside with this. I have to prepare a presentation for my Japanese course and I needed some art to go with my power point. Somehow in writing and editing a script I found time to get this started. Wish me luck and hope to finish it soon to move onto more exciting things.

For a little more context, the project itself is supposed to be our take on improving an existing product. In this case it's like a Japanese Amazon Alexa or Google Home.

Spring break for me is a week aw...

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2nd Patron Goal Reached! (Read for details!)

I'm going to be very honest when I say that I in no way expected to reach this goal so quickly.

There are absolutely so many of you now and I am completely astonished! 36 of you have taken a piece of your time, effort, and income to show your support to these kinds of projects, and I cannot thank you enough.

The weeks have been busy, but I'm glad that I can continue to post and share progress updates. Luckily Spring Break is arriving soon, so that means a ...

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WIP Upgrade Icons

MaybeMee post WIP Upgrade Icons

Hey folks! This is a quick reel of one upgrade's alternate arts. With how many upgrade tiers are in the game currently, a few more still need to be made, but this should give you an idea of the visual progression.

All upgrade icons will visually follow the same trend to keep things unified, so no matter the upgrade, it should all feel like they're in the same tier.

Thanks as always for your support and I hope to be dropping something a bit more tangible soon!

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