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sweetlilja
sweetlilja

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WIP: Perfume Crafting

This weekend I have been working again with the quality and with perfume crafting. Had a lot of fun creating an Excel file to keep track of all numbers in the loot that decides what quality a crafted perfume will get. It will depend both on the skill level of your sim, the quality of the ingredients and the mood of your sim. It was a lot of things to keep in mind to not making them get wrong total weight in the end. The Excel actually made me realize how I had made a wrong thought on one place.
More that has been done is that I have experimented with how to create one special store to buy Outstanding Quality products from, and found that it wasn't really an option for that in the code, to make a Purchase decide what quality their sold stuff had. So I had to find a work arround to make this possible, and figured I could buy another object from that special store instead, a perfume box, that will modify the quality of the perfume when being opened. I have tested it on two perfumes now and it works like a charm! Only issue is that I don't have any good item to use as a perfume box and I am not good at all on meshing, and prefer working with the XML files instead. I hope I can get some help with this box before launching the mod. Atm I have just an in game mystery box as a placeholder. But it is way too small and wrong shape and can only be placed on the ground, so I am not planning to keep it.

Last thing I can update about is also that I have been re-added my older recipes for scents (perfume ingredients) to the science table, so now we can create both perfumes and their ingredients. Scents will need to have for example a fruit and an empty jar to be created. Maybe will create some other ingredient too. We will see. To craft a perfume, they need to have 4 different scents. These scents are not the same as the Scent accords in the likes/dislikes section. These are more specific. So here we can find for example Lily-scent and Strawberry-scent.

I know for sure that many real scents IRL are not coming from the fruit and flowers themselves, but I find it like a good compromise to create these scent jars out of the harvestables, but keep the perfume making to only use these already made scents and keep the harvestables out from there.

Atm I have (14+14+17+9) different scents. But only 21 of them are actually used in the perfumes I currently have created. But because they exist, it will be easier to make new perfumes too, later on.

The scents will also have quality added too them, important because of the perfume crafting are dependent on the quality as mentioned above. They will have similar way to be decided what quality to get, but with some difference in the ingredients check.

What remains for the Scent crafting is to add ways to actually learn the recipes. I have started making ways to accomplish this, similar to how we will learn perfume recipes, but it's not done yet. I also need to find the id's of some of the ingredients for the scents. And add a way to buy the empty jars.

I also am thinking about adding scent crafting kits, and perfume crafting kits, that contains different ingredients and recipes. These should also be bought in that special store.

Well, time to sleep. It was fun telling you about my progress again. I post again whenever I have more news. (Oh and sorry for no images in the post, I might be adding some later.)


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