Hi I am still alive and I know it has been a while and I feel a bit bad for being in total silence. So status on my mods are not so much, I have not been opening my game for a very long time (would not recommend anyone using any of my mods atm). Struggling with life and couldn't add more stress to it by having all the disappointments that is this game, so have just closed it down for now. But I hope that things will get better and I can feel joy again modding and playing Sims.
However...
2023-03-19 09:26:44 +0000 UTC
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I am sorry for no updates and no information. I really thought I was going to do something Sims related stuff this holiday, but I just can't find piece to get to my computer. It just feels not fun at the moment. If something happens then I will come back with new info, but ATM I do not recommend using the retail mod. And use the perfume mod at your own risk, as always. Don't believe I have what it takes to be a real modder yet, or might never have.
Hope you all having a great new year...
2021-12-31 09:36:31 +0000 UTC
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I have tested my mods and they both seem to work kind of good with the latest patch. But I found something in my retail shoppers mod that I think is a bug I have not noticed yet. I am not sure if it is something old or new from the patch and will need to figure this out.
The bug seems to be when I sold a christmas tree (the decorative one, not the functional one) it still had some store selling state on it when coming to the family that had bought it, so it could not be used in t...
2021-12-01 20:58:24 +0000 UTC
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Hi, I have been feeling a bit bored with my mods, so have struggled a bit with working on them lately. This is why I have not posted any news on a while. I thought I was on my way back working worth them, but I apparently wasn't.

Instead I was enjoying building some houses and playing the game, and later have some health issues.
Last weekend I was having modding days again, but started...
2021-11-15 20:51:45 +0000 UTC
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Hi! I have been back modding this weekend, and it feels good. I hope to be doing a bit more in evenings now when I am back. IRL has been hectic and I have been tired all the time. But I believe I am starting to be comfortable in this new situation again, and thereby have more energy.
The modding I was doing was to continue with the custom test I had started with, doing some of the needed remakes of the XML's where I make use of these new tests, and add them to the new perfumes. If ever...
2021-10-03 19:21:35 +0000 UTC
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I have been tested both my retail shoppers mod and my perfume mod, and both seems to work still after the patch 1.79.93. I have not checked the files yet though, but I belive they will be ok. When I have chcked out if the files need any aditional changes because of the patch, that does not show up when testing gameplay, I will update the individual posts with the downloads and set a a verified status on them or update the downloads, hopefully I can do that in the weekend, so keep an eye...
2021-09-14 19:44:49 +0000 UTC
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Hi! I have this week began my work again after the vacation, and we are also back on our office after one and a half year working from home, so lots of changes to take in. This is resulting in me not having the same time working on the mod since it takes me on hour to come to work, and one hour to come home again, then there are not so much time left at that day. This is four days a week, one day we will still be able to work at home though. And since it's new this week I almost had no energy...
2021-08-22 18:33:07 +0000 UTC
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The recent days I have been working with the interaction to give perfume advice to other Sims, as mentioned in the other post. I wanted to see how much I could actually do of my vision. It was a bit tricky to get things right, and some things I couldn't do at all because it doesn't seem to be constructed like that in the game itself.
The things I struggled with was:
1. Getting notifications and loots while actor isn't the played sim. (Made a work arround instead)
2. See what pick...
2021-08-07 23:39:26 +0000 UTC
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Today I have worked a bit wit one of my two planned aspirations for this mod. I didn’t think I would work on this before the skill was complete, but I got a feeling these days and so this happened. And a positive outcome from this is that I had to work a little with other features as well to be able to make the goals playable. I have not fully completed this aspiration yet, but I have come a long way I belive. And I thought I should give you some sneak peaks.
2021-08-02 18:29:02 +0000 UTC
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I have been worrying about my perfume mod would be broken with the new patch, but today I have tested the version thats in patreon in my updated game now and it seems to work still. It was not as much in it as in the WIP version that is not released yet. So I believe you could continue use it, but let me know if something will not work as intended.
2021-07-22 11:57:44 +0000 UTC
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Hi all, I have done an update on my retail mod (since some changes after patch 1.77.131.1020) , its in the same post as before. I made a small change with the files, so make sure to read about that too, and download the right file. The compatibility patch for RingUpAtRegister-mod is not updated yet, I wait for original modder to know if it needs an update, but I will notify you if that happens.
The retail mod can be found here: 2021-07-21 21:48:09 +0000 UTC
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So, about the new patch, it seems to change a lot of things, so I wouldn´t reccomend using any of my (only TWO, phew...) mods untill I have told that they are fine or if they are updated.
And depending on if the Perfume mod will need a major update or a small I might not update the version that is out and just add that update to the version I am currently working on to be the main mod. That is because I dont want to do the changes multiple times (in both versions) if they are time c...
2021-07-20 19:16:20 +0000 UTC
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This weekend I have been working again with the quality and with perfume crafting. Had a lot of fun creating an Excel file to keep track of all numbers in the loot that decides what quality a crafted perfume will get. It will depend both on the skill level of your sim, the quality of the ingredients and the mood of your sim. It was a lot of things to keep in mind to not making them get wrong total weight in the end. The Excel actually made me realize how I had made a wrong thought on one plac...
2021-07-11 22:08:12 +0000 UTC
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This weekend I have been working on code regarding the quality of perfumes and the length of having the buffs. Goal is to have the mood buffs be as long as the actual hidden perfume buffs. Because different perfumes last different times, I had to create copies of all my reaction buffs, so now I have 5 versions of each. I have 3 different lengths of of normal quality perfumes. The quality can be poor, normal and outstanding.
The buffs can last either 1, 2, 4, 8 or 12 hours. This list b...
2021-07-04 08:43:38 +0000 UTC
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1)
So I have testet my Retail Shoppers Keep Their Bought Stuff mod with the latest patch and I noticed some weird things with customers buying gnomes. For some reson there are script exceptions when they do. But even if it is the function seems to work fine. The seller gets payed, the item is "removed" from the place it was and a new sign for restock is added, and the customers keep their stuff.
I am not sure if it my mod or the other retail m...
2021-07-01 20:53:15 +0000 UTC
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PATCH: I have opened my game with my mods and checked out if there were any obvious errors after the patch, got lost in the sims sessions while doing so, and did not manage to test everything out right away, but it looks safe still. I havent tested to play arround with the retail mod yet, but I plan to do tomorrow evening, and will give you a proper status update when that is done. The perfume mod that is out I belive is still ok to use. Let me know if you find any issues. Th...
2021-06-29 22:19:38 +0000 UTC
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This weekend I have been playing arround with the new llikes/dislikes system in my perfume mod. I have just now updated all my hidden traits to be preference traits instead and verified that they work fine. Just found some maybe bug with a broadcaster that I will need to look into, it might be because of my changes.
2021-06-28 19:40:35 +0000 UTC
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Mod status: So I have finally opened up my game and modding files again and have been checking out if there needs to be any updates to current files. It doesn´t look like that it needs to be updated and when I tested them out they seemed to work as intended.
But have in mind that the perfume mod is my first early version that will have updates anyway whenever I am done with any new part. So that mod can as it is today maybe contain some bugs anyway.
Other...
2021-06-26 17:58:54 +0000 UTC
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Hello, took a while longer for me than I thought. Have been having a period of needing to focus on other things, realized how much time it took trying to create mods. But I still want to finish this mod, and are starting to feel that I miss the Sims again, so I hope once again that I will be back with my computer soon.
Also, I got a message asking me about my mod and that it seemed to got false alerts from Windows defender. Not sure about how many of you have seen this alert, but I can...
2021-06-08 19:01:39 +0000 UTC
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My hopes about getting back to my computer on the Easter didn't really work out. I know I will come back but probably need a little bit more break from modding. At the moment I am mad at the game and don't even want to start my computer or the game even for modding purpose. Don't need that negativity in my life, need some distance. And I believe, if I should continue doing this, I should only be doing it when I enjoy it, and now I seem to be in a period of needing other things In life. Not su...
2021-04-11 09:25:23 +0000 UTC
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Hi, I am alive and was doing a lot of modding in beginning of the month but have been struggling to even open my computer last weeks because of much to do on work, so I am a bit behind with everything. I haven't been testing my mods out after the patch and have no idea how well they work or not. I do hope there aren't any issues with them and that I can have a bit more time and energy this upcoming weekend maybe (some extra days because of Easter), to at least test it out and give you some st...
2021-03-31 17:19:43 +0000 UTC
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I am currently working on the Scent Knowledge skill and a lot of interactions linked this skill. I have understood that it will take a while until it is ready for second release, because of my limited time to work on it. But if you enjoy this mod as it is now, but would like to see some more perfume bottles before the skill update, I believe I could add some more of them in not as long time as it would take to get the skill done. So my wonder is how you would like it to be when it comes to th...
2021-02-28 13:43:16 +0000 UTC
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Both of my mods seems to be compatible with the latest patch, after I have tested them out and checked out code and file changes. So no need to update them!
2021-02-28 13:27:49 +0000 UTC
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I won't be able to test or verify my mods until Sunday I guess. It's a lot now on Friday and Saturday because of my birthday tomorrow. So will look at this as fast as I can, but don't believe I will until Sunday. Just wanted to let you know about mod status.
2021-02-25 20:18:41 +0000 UTC
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I have made the mod with some hidden buffs that the sim is wearing the specific perfume, and and some showed buffs that will be different depending on what the sim think about the perfume. I did give the showed buff in some cases shorter lifespan than the hidden buff, just because my thought about some reactions would not last as long as the perfume would stay on the sim. However, because I for now have decided to not allow sims to spray perfume on them when they already have perfume on...
2021-02-09 20:19:18 +0000 UTC
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I found out I had written a bit wrong in the description/readme somehow. There are no Nifty Knitting add-on, but if you have this pack you will for now be able to sell perfumes in plopsy. Not buy. I have not figured this out yet. Can't understand how I did not notice this error. I will fix this in the original description soon, but won't update the files this time.
2021-02-08 17:24:14 +0000 UTC
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Patch compatibility
- verified with patch: 1-71-86
- verified with patch: 1.75.125
- verified with patch: 1.76.81.1020
Current Version: 0.5
Now it's finally time to share my first big mod. I have worked on this mod on and off in half a year I think. Once I did redo it completely to become a better version of itself. It has been a journey and I have learned so much on th...
2021-01-31 00:23:34 +0000 UTC
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I had hopes on releasing my first version of this mod before month is over, but found an issue I needed to fix and the translation was delayed. That means the mod release is delayed with some days. But the issue are fixed now, and I have planned to work with the translation this weekend.
But to give you something, I give you a teaser image. To let you know the theme on the mod. It's not the best quality, I am not very good at fixing images at the moment. But it is something at least.<...
2021-01-29 10:06:36 +0000 UTC
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I have created the first part of a new mod and I feel I might soon be able to release it. I have to do some more testing, fix som things with translations with my own language and english.
Not sure when soon will be, I thought Iwould have released it already, but then life came between and now I am on it again. But I hope it will be out before this month is over!
This mod is supposed to be just a small taste of what it will be later on (I have so many features planned in this), so I...
2021-01-23 14:28:21 +0000 UTC
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I have not yot play tested my mod to still work well with patch 1.70.84 but I have checked what files was affected and this file was not in that list. It should work as usual. But I will update my main post when I have done a play test.
2021-01-23 14:18:38 +0000 UTC
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