Hello everyone!
I'm excited to announce that version 3 of the timing system has just been released, which I've decided to name "Rockstar"! This model is focused on stability. It is much more consistent and much stronger at recovering from previous mistakes. The previous model was prone to create repetitive and off-beat timing as the song progressed, and this was especially apparent in certain genres. Rockstar excels in these situations.
There have also been multiple quality of lif...
2025-08-29 00:05:24 +0000 UTC
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Hey everyone!
Sorry it's been a while. I've been busy with my classwork but I've been trying to use as much time as I could to experiment and train new AI's while I'm working.
Here are the improvements from the last mapping system
Headless chains are basically gone now - and chain positioning generally makes a lot more sense
Arc spam is greatly reduced
Enabling options like Chains and Walls will cause them to be used throughout the enti...
2024-11-22 23:13:15 +0000 UTC
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Hi everyone,
I'm excited to announce that the new mapping model is done training and is available on the website! Here's the TLDR on what that means.
Maps created now have better flow and are more stable
Subscribers can pick one of three new styles when generating your map- Tech, Balanced, and Dance.
Less random and floating arcs, less chains without heads, and much less unnecessary bomb and wall spamming
The AI is much less lik...
2024-10-23 23:10:46 +0000 UTC
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Hey everyone.
It's been a little but. I was busy with college move in, and also I wanted to wait to post until I had something that was actually worth posting.
I'm excited to announce the release of a completed V2 version, which I have named "Poppy". Next up will by 360 degree and mapping styles (ie: FitBeat). I've already started work on retraining the mapping AI.
I really wanted to make sure that what I released for the final V2 version would be better than V1 across the b...
2024-10-07 04:35:08 +0000 UTC
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TLDR
Hi everyone. I'm excited to finally announce the first public release of V2. It still isn't complete, but I believe it's finally reached a point where I am comfortable releasing it to the public. It's available as it's own distinct toggle when selecting...
2024-09-04 19:30:28 +0000 UTC
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It's been a while since I posted. Expectedly, the v2 timing model is taking longer than I anticipated, but I've been working on other (experimental) TopMapper features while I wait for training runs to complete. One of them is available now, and the other two are still in development
TopMapper TapMapper
Silly name aside, TapMapper is a genuine feature idea that will give you more control over the map TopMapper creates. The end vision is that you can tap your fingers to ...
2024-08-30 00:05:52 +0000 UTC
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BMBF Fixes
It recently came to my attention that some maps created with TopMapper would cause errors when being uploaded to Quest headsets using BMBF. This had to do with the audio format, as some songs uploaded would use a video stream to serve album art, and this wasn't stripped during the map creation process. This has been fixed, which I tested using an Oculus Quest 1 running v21 and Beat Saber 1.28.0. If anyone still has issues uploading their newly created maps to BMBF please le...
2024-08-16 22:07:36 +0000 UTC
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I hope you all are creating and enjoying maps of your favorite songs with the current version of TopMapper, but I also hope that this is just the start of what TopMapper could be in the future.
I have a lot of ideas for the future of TopMapper, but I'll need a strong foundation to build them upon. Because of this. I'd like to start by enhancing the models musical understanding- make it better at understanding how many notes to place and when to place them.
The current system can h...
2024-08-12 20:06:26 +0000 UTC
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